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I have been working on my own character mod using the extended sample character template, and it was working fine most of the way through. I was replacing art assets with drawings near the end, and while the spriter opens it fine the game crashes on loading the mod. Hopefully I just saved a headpiece wrong or something, anyone have any suggestions? this is my log...

 

I probably messed something dumb up, but Im too new at this to be sure what or how to fix it. Any help is deeply appreciated. 

 

 

[00:00:00]: Don't Starve Together: 137679 WIN32_STEAM
NNN Build Date: 2015-05-27_16-09-01
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 638102
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (8300)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:07]: ProfileIndex:4.80
[00:00:07]: THREAD - started 'GAClient' (8504)
[00:00:07]: HttpClient::ClientThread::Main()
[00:00:07]: Network tick rate: U=15(2), D=0
[00:00:07]: THREAD - started 'GAClient' (6656)
[00:00:07]: HttpClient::ClientThread::Main()
[00:00:07]: Network tick rate: U=15(2), D=0
[00:00:07]: Authorized application D:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:07]: WindowsFirewall - Application already authorized
[00:00:07]: loaded ping_cache
[00:00:07]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:07]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:07]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:07]: Offline user name: OU_76561198048163246
[00:00:07]: SteamID: 76561198048163246
[00:00:07]: cGame::InitializeOnMainThread
[00:00:07]: WindowManager::Initialize
[00:00:07]: THREAD - started 'GAClient' (8660)
[00:00:07]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0
[00:00:07]: HttpClient::ClientThread::Main()
[00:00:07]: CreateEGLContext: 16 configs found
[00:00:07]: RestoreWindowPosition
[00:00:07]:    Saved Client Pos (84 x 111)
[00:00:07]:    Adjusted Window Pos (76 x 80)
[00:00:07]: EnsureWindowOnScreen
[00:00:07]:    All good.
[00:00:07]: THREAD - started 'WindowsInputManager' (8372)
[00:00:08]: Renderer initialize: Okay
[00:00:08]: AnimManager initialize: Okay
[00:00:08]: Buffers initialize: Okay
[00:00:09]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:09]: GameSpecific initialize: Okay
[00:00:09]: cGame::StartPlaying
[00:00:09]: LOADING LUA
[00:00:09]: DoLuaFile scripts/main.lua
[00:00:09]: DoLuaFile loading buffer scripts/main.lua
[00:00:09]: scripts/main.lua(167,1) running main.lua
 
[00:00:09]: loaded modindex
[00:00:09]: ModIndex: Beginning normal load sequence.
 
[00:00:09]: ModIndex:GetModsToLoad inserting moddir, My lautrec mod
[00:00:09]: Could not load mod_config_data/modconfiguration_My lautrec mod
[00:00:09]: Loading mod: My lautrec mod (Knight Lauctrec) Version:1.1.4
[00:00:09]: Mod: My lautrec mod (Knight Lauctrec) Loading modworldgenmain.lua
[00:00:09]: Mod: My lautrec mod (Knight Lauctrec)  Mod had no modworldgenmain.lua. Skipping.
[00:00:09]: Mod: My lautrec mod (Knight Lauctrec) Loading modmain.lua
[00:00:10]: LOADING LUA SUCCESS
[00:00:10]: PlayerDeaths loaded morgue 142
[00:00:10]: loaded profile
[00:00:10]: bloom_enabled false
[00:00:10]: loaded saveindex
[00:00:10]: OnFilesLoaded()
[00:00:10]: OnUpdatePurchaseStateComplete
[00:00:11]: [string "scripts/util.lua"]:384: Could not find an asset matching bigportraits/lautrec.xml in any of the search paths.
LUA ERROR stack traceback:
=[C]:-1 in (global) assert © <-1--1>
scripts/util.lua:384 in (global) resolvefilepath (Lua) <379-387>
   filepath = bigportraits/lautrec.xml
   resolved = nil
scripts/mainfunctions.lua:73 in (global) RegisterPrefabs (Lua) <68-83>
   arg = nil
   i = 1
   prefab = Prefab frontend - 
   i = 49
   asset = table: 0AF537A0
scripts/mainfunctions.lua:100 in (global) LoadPrefabFile (Lua) <87-107>
   filename = prefabs/frontend
   fn = function - scripts/prefabs/frontend.lua:0
   r = nil
   ret = table: 0AF52DF0
   i = 1
   val = Prefab frontend - 
scripts/gamelogic.lua:165 in (upvalue) LoadAssets (Lua) <121-216>
   asset_set = FRONTEND
   load_frontend = true
   in_backend = false
   in_frontend = true
   i = 145
   file = frontend
scripts/gamelogic.lua:901 in (upvalue) DoResetAction (Lua) <823-908>
scripts/gamelogic.lua:919 in (local) complete_callback (Lua) <911-920>
scripts/upsell.lua:27 in (global) UpdateGamePurchasedState (Lua) <11-30>
   complete_callback = function - scripts/gamelogic.lua:911
scripts/gamelogic.lua:934 in (upvalue) callback (Lua) <922-935>
scripts/saveindex.lua:110 in () ? (Lua) <72-111>
   load_success = true
   str = return {
  last_used_slot=1,
  slots={
    {
      server={
        description="",
        friends_only=true,
        game_mode="survival",
        maxplayers=3,
        name="Finitevus's World",
        online_mode=true,
        password="heh",
        pvp=false 
      },
      session_id="005000CC3C882E7A",
      world={ day=3 } 
    },
    { server={  }, world={  } },
    { server={  }, world={  } },
    { server={  }, world={  } },
    { server={  }, world={  } } 
  } 
}
   success = true
   savedata = table: 0BA89858
=[C]:-1 in (method) GetPersistentString © <-1--1>
scripts/saveindex.lua:71 in (method) Load (Lua) <68-112>
   self =
      data = table: 0BA87AA8
      current_slot = 1
   callback = function - scripts/gamelogic.lua:922
   filename = saveindex
scripts/gamelogic.lua:950 in (local) callback (Lua) <949-951>
scripts/playerprofile.lua:564 in (method) Set (Lua) <460-567>
   self =
      persistdata = table: 0BA88C50
      dirty = true
   str = {"controls":[{"enabled":true,"data":"BwAAAAUAAAAAAAAAAAAAAAEAAAANAAAAAAAAAAEAAAAbAAAAAAAAAAEAAABRAAAAAAAAAAAAAAAAAAAAAQAAAEUAAAAAAAAAAAAAAAAAAAABAAAAJgAAAAAAAAABAAAAKAAAAAAAAAABAAAAJQAAAAAAAAABAAAAJwAAAAAAAAABAAAATQAAAAAAAAABAAAAGwAAAAAAAAABAAAAMQAAAAAAAAABAAAAMgAAAAAAAAABAAAAMwAAAAAAAAABAAAANAAAAAAAAAABAAAANQAAAAAAAAABAAAANgAAAAAAAAABAAAANwAAAAAAAAABAAAAOAAAAAAAAAABAAAAOQAAAAAAAAABAAAAMAAAAAAAAAABAAAALQAAAAAAAAABAAAAPQAAAAAAAAABAAAA6AMAAAAAAAABAAAA6QMAAAAAAAAAAAAAAAAAAAEAAACkAAAAAAAAAAEAAACiAAAAAAAAAAEAAACgAAAAAAAAAAEAAACiAAAAAAAAAAEAAABGAAAAAAAAAAEAAAAgAAAAAAAAAAEAAADAAAAAAAAAAAEAAABMAAAABAAAAAEAAAAIAAAAAAAAAAEAAADsAwAAAAAAAAEAAADrAwAAAAAAAAAAAAABAAAAFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAA6wMAAAAAAAABAAAA7AMAAAAAAAABAAAA2wAAAAAAAAABAAAA3QAAAAAAAAABAAAA6wMAAAAAAAABAAAA7AMAAAAAAAAAAAAAAQAAAFQAAAAAAAAAAQAAAFUAAAAAAAAAAQAAAAkAAAAAAAAAAQAAAL8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAQQAAAAAAAAABAAAARAAAAAAAAAABAAAAUwAAAAAAAAABAAAAVwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA [**truncated**]
   callback = function - scripts/gamelogic.lua:949
   amb = 10
   sfx = 10
   music = 10
scripts/playerprofile.lua:447 in () ? (Lua) <446-448>
   load_success = true
   str = {"controls":[{"enabled":true,"data":"BwAAAAUAAAAAAAAAAAAAAAEAAAANAAAAAAAAAAEAAAAbAAAAAAAAAAEAAABRAAAAAAAAAAAAAAAAAAAAAQAAAEUAAAAAAAAAAAAAAAAAAAABAAAAJgAAAAAAAAABAAAAKAAAAAAAAAABAAAAJQAAAAAAAAABAAAAJwAAAAAAAAABAAAATQAAAAAAAAABAAAAGwAAAAAAAAABAAAAMQAAAAAAAAABAAAAMgAAAAAAAAABAAAAMwAAAAAAAAABAAAANAAAAAAAAAABAAAANQAAAAAAAAABAAAANgAAAAAAAAABAAAANwAAAAAAAAABAAAAOAAAAAAAAAABAAAAOQAAAAAAAAABAAAAMAAAAAAAAAABAAAALQAAAAAAAAABAAAAPQAAAAAAAAABAAAA6AMAAAAAAAABAAAA6QMAAAAAAAAAAAAAAAAAAAEAAACkAAAAAAAAAAEAAACiAAAAAAAAAAEAAACgAAAAAAAAAAEAAACiAAAAAAAAAAEAAABGAAAAAAAAAAEAAAAgAAAAAAAAAAEAAADAAAAAAAAAAAEAAABMA
[00:00:11]: SCRIPT ERROR! Showing error screen
[00:00:11]: ModIndex: Load sequence finished successfully.
[00:00:11]: Reset() returning
[00:00:12]: Force aborting...
 

 

[00:00:11]: [string "scripts/util.lua"]:384: Could not find an asset matching bigportraits/lautrec.xml in any of the search paths.

thats the error, and i really cant add much more to that^^

search for bigportraits in the tutorial of the character template:

http://forums.kleientertainment.com/topic/46849-tutorial-using-extended-sample-character-template/

if u cant figure it out, we need to know the filenames of the files in your bigportraits-folder and the content of the xml there.

Edited by Seiai

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