Zackreaver Posted May 27, 2015 Share Posted May 27, 2015 Bug Submission: Category: General Issue Title: Typo in tumbleweed.lua Issue Description: if not (item:HasTag("spider") and (picker:HasTag("spiderwhisperer") or picker:HasTag("monsdter"))) then item.components.combat:SuggestTarget(picker) end the picker:HasTag("monsdter") should be monster, obviously no crash but this probably isn't doing whats intended. I noticed it while reading prefab lua's Steps to Reproduce: if not (item:HasTag("spider") and (picker:HasTag("spiderwhisperer") or picker:HasTag("monsdter"))) then item.components.combat:SuggestTarget(picker) end the picker:HasTag("monsdter") should be monster, obviously no crash but this probably isn't doing whats intended. I noticed it while reading prefab lua's Link to comment https://forums.kleientertainment.com/forums/topic/54482-general-typo-in-tumbleweedlua/ Share on other sites More sharing options...
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