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Modifying Agent Limit & Rescuable Sharp/Prism?


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Has anyone tried modifying the agent limit in ./Resources/scripts.zip/sims/simsdefs.lua?

 

While I'm probably going to play with it anyway, I figured I'd ask the community and see if anyone has set the value higher and, if so, what sort of experience they have had. (It may take a while to get around to finding and completing at least 3 detention center missions.)

 

On the other hand, I tried to modify TEMPLATE_AGENCY in ./Resources/scripts.zip/modules/serverdefs.lua to include createAgent functions for Sharp and Prism (so that they are in the list of potential agents/are available for rescue), but I just get a blank, black screen when I boot the game. I'm sure I'm just missing a reference somewhere. While I'll probably figure it out eventually, I was curious if anyone had already solved this conundrum already.

 

I added the functions:

createAgent( "cyborg_1", { "augment_sharp_1" } ),
createAgent( "disguise_1", { "augment_prism_2" } ),
...based on Sharp and Prism's entries in ./Resources/scripts.zip/sim/unitdefs/agentdefs.lua

 

I deleted my scripts.zip file, and edited and compressed a new one from backups. I don't know what I did wrong the first time around, but the createAgent function worked fine the second time around. I was able to find and recruit Sharp. So... if you want to be able to potentially rescue Sharp and Prism, see my above post.

 

On the other side of the coin, while increasing the agent limit did make additional agents (beyond 2) rescuable, they don't stick around. Max deployment size seems to be four by default, and the agent management screen only seems to support four characters. So, when you make your 3rd(+) rescue/5th agent, you can use him or her until the end of the level, and then he or she disappears into the ether.

 

I'll probably keep poking around to see if I can make it work... but I don't have a good feeling about it.

I'm interested in this as well, I tried modding the hours as well and it just wouldn't launch. This game is a great sandbox, hopefully as time moves on we'll be able to see more detailed modding information and maybe mod support! PC games without modding seems a bit alien to me :-P

I'm interested in this as well, I tried modding the hours as well and it just wouldn't launch. This game is a great sandbox, hopefully as time moves on we'll be able to see more detailed modding information and maybe mod support! PC games without modding seems a bit alien to me :razz:

 

I'm not sure which hours you are referring to, but...

 

I tried inserting a longer campaign option (7 days, or 168 hours), and the game wouldn't boot for me. However, I believe others on this forum have created new entries that are shorter than 120 hours without issue. Specifically, I believe 96 hours (4 days) worked, if inserted inbetween 72 and 120 hours.

 

I was able to modify the hours governing air travel times (from mission to mission) and how frequently additional missions are spawned without issue.

I'm not sure which hours you are referring to, but...

 

I tried inserting a longer campaign option (7 days, or 168 hours), and the game wouldn't boot for me. However, I believe others on this forum have created new entries that are shorter than 120 hours without issue. Specifically, I believe 96 hours (4 days) worked, if inserted inbetween 72 and 120 hours.

 

I was able to modify the hours governing air travel times (from mission to mission) and how frequently additional missions are spawned without issue.

 

I've been encountering a similer problem. It looks like making any edits to strings.lua causes the game not to boot for me, but I've successfully modified several other files without issues. Not sure why there's a problem with just one file and no others.

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