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HOTFIX: May 13, 2015


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  • Developer

Thank you everyone for the amazing feedback! This game has been the hardest design challenge we've ever taken on, and we're all super glad that people are appreciative of the experience.

 

We've got a few minor hotfixes coming in today based on the the bug reports we've been getting:

  • Fixed a bug with multiple Paradox daemons allowing you to hack after one had worn off. This will impact only newly created missions.
  • Fixed guard peripheral vision occasionally not updating correctly, causing them to notice you beyond line of sight. This will impact only newly created missions.
  • Fixed an exploit involving agents with Stealth 5 and being able to create infinite AP through running. This will impact only newly created missions.
  • Fixed a handful of mission animations.
  • Fixed a handful of typos.
  • Fix for a crash situation involving hunting guards after alarm level 5.
  • Fixed a potential crash while scanning the CEO and being shot by a guard.
  • Fixed a possible viz crash while a guard was looking around and subsequently being overwatch shot.
  • Fixed a rare crash involving pathfinding when a grenade guard tried to throw a grenade from a cell being pathed through by another guard.
  • Fix for possible issues with double-clicking certain buttons that would result in rewind/loading errors.

Thanks again for supporting our games!

 
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