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Not all hounds are bad.
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I took the pet hound from my Polygone character and allowed it to follow anyone. However it won't be so easy for anyone else, first you have to make a Prestihatinator, then gather some glommer goop along with a few other materials in order to craft a collar. Drop the magical collar on the ground to summon a fluffy friend of your very own.

Hounds have massive health and a decent regeneration, and will follow whoever is closest to them. They'll attack anyone or anything their current leader attacks, but care should be taken not to hit them as they have no problems with defending themselves from abusive owners.

They do not need to be fed, do not sleep, can't be frozen, and won't catch on fire. (Note they will still take fire damage, they just won't go up in a blaze like most hounds) They're also ignored by all other mobs, even Tentacle Spikes and Giants, and will continue to follow their current owner even after the owner's death.

Overall, your new pet will be a strong tank for difficult enemies and will help distract and stun anything you might otherwise need help dealing with. Care should be taken however, as they are not invincible and if they die there is no way to revive them and you will have to make another collar to get a new pet.

For now, all hounds summoned will be named Koko, but I'll give them a bunch of random names to choose from at some point in the future.
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Through the magic of science, it has been determined that interdimensional hounds like to eat two kinds of gems: Blue, and Red. If fed a blue gem, a hound will cool off and be able to not only land more deadly strikes but also mend their wounds at a significantly increased rate! However, red gems anger the hounds and turns them a fiery red. This also increases the damage, but not as much as the blue gems seem to. However, in it's angry state the hounds attack far faster than their blue counterparts and they do have an increased ability to heal as well as being completely and utterly fireproof! Isn't hound science fun!?
 
Steam Page:
http://steamcommunity.com/sharedfiles/filedetails/?id=440357000

 

Got PvP/want less OP hounds? Check out the other hound mod I made with somewhat more balanced hounds! No more transformations, but hounds are actually killable by a player now:

http://steamcommunity.com/sharedfiles/filedetails/?id=443520889

Edited by polygone
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https://forums.kleientertainment.com/forums/topic/53761-mod-hound-companion/
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Few updates:

-Normal hounds get stronger over time, eventually rising to have even more health than their gem counterparts, though their regeneration and damage stay the same.

-Hounds will attack for longer before returning to their owner.

-All hounds will sleep at night, but will actively follow the player if they decide to go on an adventure into the darkness.

-Total of four possible hound types available now. ;P

-Many bugfixes.

Is this even science anymore? (Mod release 2.0)

A new 'breed' of hound has been discovered, the shadow hound. This strange creature comes about by repeatedly feeding it nightmare-coated monster meat. Of course, to get them to down such a meal a little bribery with berries is required to help with the taste...but that shouldn't be much of a problem for someone who's advanced this far into the science of puppies.

This new nightmare hound type appears to have the strongest bite of all the forms, along with a fairly decent regeneration. Care should be taken however, as these hounds aren't the toughest bunch and will typically be killed quickly if under strong enough assault, as their shadowy forms lead their bodies to become overall weaker than all but perhaps a newly summoned hound.

In addition, these hounds are most definitely NOT for the feint of heart! It's highly recommended to make sure you get your sleep at night, because prolonged exposure to these shadowy doggies can and will cause you to go insane, and we all know what troubles that can bring. My assistant found that out the hard way...poor sap, ended up waving around his tentacle spike around screaming about demons, next thing I knew he was nothing more than a skeleton. Once can only assume he beat himself to death, and the others in the area seem to want nothing to do with the hounds either.

But oh well, I personally have nothing against these little guys, heck if anything they make my mind even clearer being near them. Then again I always feel better in the presence of monsters, so I guess that just proves these hounds really are evil. Probably. Anyhow, that's it for this report. I don't think I'm going to get any other breeds out of these hounds, but perhaps I could find some other utility? Not sure, but I'll make a note if I discover anything.

~Polygone

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