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Auto Update functionality for dedicated servers?


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Hello everyone,

 

i have a horrendus number of mods installed on my server and everytime one of those mods get an update noone seem to be able to join the server anymore, because the server has to be updated manually and i don't have time for that everytime ^^.

 

So long story short: Is there ANY way to do this fully automated? I mean why do i write every single mod in dedicated_server_mods_setup.lua when the server doesn't even seem to use it?

Same issue. Mod updates used to download to my dedicated server automatically, but as of late I have to manually upload the mod directories. This is a chore due to the limited file management web interface provided my host provider.

Have you used "ServerModSetup" or "ServerModCollectionSetup" in your dedicated_server_mods_setup.lua?

 

I believe it isn't working when you are using a collection there. it would still be better if there were:

 

a. A Console command deeper than "c_reset" which checks all the mods for updates again.

and

b. The possibility to run this command automatically to the time when the server announces that a mod is out of date.

 

It is also a bit tedious to  add every single mod with "ServerModSetup" to the file when you have over 30 Mods, isn't it possible to see the workshop subscriptions using the token?

 

But for now i just do a planned restart of my server everyday (which results in losing up to 1 in-game day when it happens, because i have no opportunity to save the world first) and it seems to work ok for me.

 

 

I've been using "ServerModCollectionSetup" since I'm running a large number of mods, but if that command is no longer working I will try "ServerModSetup" instead. Thanks for your comment.

 

EDIT: 

That worked. My mods actually updated when using the individual mod load/setup command. Too bad about the broken mod-collection command because I run a lot of mods. Anyway at least my mods are back up to date which has resolved a number of minor bugs.

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