Toko Posted May 1, 2015 Share Posted May 1, 2015 After spending at least half the day trying to cannibalize the coding for Willow's lighter, I've FINALLY managed to add a special lighter to my friend's character mod. Only problem now is that it's completely invisible in the inventory bar and when dropped on the ground. I have all the images, *.tex, and *.xml files where they should be so I'm not sure what's going on. It's driving me crazy. The lua for the character herselflocal MakePlayerCharacter = require "prefabs/player_common"local prefabs = { "jinlighter", } local assets = { Asset( "ANIM", "anim/player_basic.zip" ), Asset( "ANIM", "anim/player_idles_shiver.zip" ), Asset( "ANIM", "anim/player_actions.zip" ), Asset( "ANIM", "anim/player_actions_axe.zip" ), Asset( "ANIM", "anim/player_actions_pickaxe.zip" ), Asset( "ANIM", "anim/player_actions_shovel.zip" ), Asset( "ANIM", "anim/player_actions_blowdart.zip" ), Asset( "ANIM", "anim/player_actions_eat.zip" ), Asset( "ANIM", "anim/player_actions_item.zip" ), Asset( "ANIM", "anim/player_actions_uniqueitem.zip" ), Asset( "ANIM", "anim/player_actions_bugnet.zip" ), Asset( "ANIM", "anim/player_actions_fishing.zip" ), Asset( "ANIM", "anim/player_actions_boomerang.zip" ), Asset( "ANIM", "anim/player_bush_hat.zip" ), Asset( "ANIM", "anim/player_attacks.zip" ), Asset( "ANIM", "anim/player_idles.zip" ), Asset( "ANIM", "anim/player_rebirth.zip" ), Asset( "ANIM", "anim/player_jump.zip" ), Asset( "ANIM", "anim/player_amulet_resurrect.zip" ), Asset( "ANIM", "anim/player_teleport.zip" ), Asset( "ANIM", "anim/wilson_fx.zip" ), Asset( "ANIM", "anim/player_one_man_band.zip" ), Asset( "ANIM", "anim/shadow_hands.zip" ), Asset( "SOUND", "sound/sfx.fsb" ), Asset( "SOUND", "sound/willow.fsb" ), -- Don't forget to include your character's custom assets! Asset( "ANIM", "anim/jinyoung.zip" ),}local start_inv = { "jinlighter",} local fn = function(inst) -- choose which sounds this character will play inst.soundsname = "willow" -- a minimap icon must be specified inst.MiniMapEntity:SetIcon( "willow.png" ) -- todo: Add an example special power here. inst.components.locomotor.walkspeed = 6 inst.components.locomotor.runspeed = 8 inst.components.health.fire_damage_scale = 0 inst.components.sanity.maxsanity = 175 inst.components.health.maxhealth = 200 inst.components.hunger.maxhunger = 150 inst.components.inventory:GuaranteeItems({"jinlighter"}) endSTRINGS.CHARACTERS.JINYOUNG=require "speech_jinyoung"return MakePlayerCharacter("jinyoung", prefabs, assets, fn, start_inv) and the lua for the lighterlocal assets ={ Asset("ANIM", "anim/jinlighter.zip"), Asset("ANIM", "anim/swap_jinlighter.zip"), Asset("ATLAS", "images/inventoryimages/jinlighter.xml"), Asset("IMAGE", "images/inventoryimages/jinlighter.tex"),} local prefabs ={ "lighterfire", "jinlighter",} local function onequip(inst, owner) inst.components.burnable:Ignite() owner.AnimState:OverrideSymbol("swap_object", "swap_jinlighter", "swap_jinlighter") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") inst.SoundEmitter:PlaySound("dontstarve/wilson/lighter_LP", "torch") inst.SoundEmitter:PlaySound("dontstarve/wilson/lighter_on") inst.SoundEmitter:SetParameter( "torch", "intensity", 3 ) inst.fire = SpawnPrefab( "lighterfire" ) local follower = inst.fire.entity:AddFollower() follower:FollowSymbol( owner.GUID, "swap_object", 35, -35, 1 )endlocal function onunequip(inst,owner) inst.fire:Remove() inst.fire = nil inst.components.burnable:Extinguish() owner.components.combat.damage = owner.components.combat.defaultdamage owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") inst.SoundEmitter:KillSound("torch") inst.SoundEmitter:PlaySound("dontstarve/wilson/lighter_off") endlocal function fn(Sim) local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() anim:SetBank("jinlighter") anim:SetBuild("jinlighter") anim:PlayAnimation("idle") MakeInventoryPhysics(inst) inst:AddTag("irreplaceable") local minimap = inst.entity:AddMiniMapEntity() minimap:SetIcon( "jinlighter.tex" ) inst:AddComponent("weapon") inst.components.weapon:SetDamage(TUNING.LIGHTER_DAMAGE) inst.components.weapon:SetAttackCallback( function(attacker, target) if target.components.burnable then if math.random() < TUNING.LIGHTER_ATTACK_IGNITE_PERCENT*target.components.burnable.flammability then target.components.burnable:Ignite() end end end ) ----------------------------------- inst:AddComponent("lighter") ----------------------------------- inst:AddComponent("inventoryitem") ----------------------------------- inst:AddComponent("equippable") inst.components.equippable:SetOnPocket( function(owner) inst.components.burnable:Extinguish() end) inst.components.equippable:SetOnEquip( onequip ) inst.components.equippable:SetOnUnequip( onunequip ) ----------------------------------- inst:AddComponent("inspectable") ----------------------------------- inst:AddComponent("heater") inst.components.heater.equippedheat = 6 ----------------------------------- inst:AddComponent("burnable") inst.components.burnable.canlight = false inst.components.burnable.fxprefab = nil ----------------------------------- return instendreturn Prefab( "common/jinlighter", fn, assets, prefabs) I tried a guide for custom hand equips to create the lighter from scratch but I still had the same problem. I'm lost here xP Link to comment https://forums.kleientertainment.com/forums/topic/53388-item-mod-custom-equip-item-invisible-in-inventory/ Share on other sites More sharing options...
Toko Posted May 1, 2015 Author Share Posted May 1, 2015 Taking a closer look, the in-game animation textures aren't showing up either, actually. I have created a completely invisible lighter. Amazing. Link to comment https://forums.kleientertainment.com/forums/topic/53388-item-mod-custom-equip-item-invisible-in-inventory/#findComment-633552 Share on other sites More sharing options...
Corrosive Posted May 1, 2015 Share Posted May 1, 2015 @Toko, If you upload your mod, I'll have a look-see. Link to comment https://forums.kleientertainment.com/forums/topic/53388-item-mod-custom-equip-item-invisible-in-inventory/#findComment-633580 Share on other sites More sharing options...
Toko Posted May 1, 2015 Author Share Posted May 1, 2015 (edited) @Corrosive Here ya go. My friend is still working on her character art so I haven't changed it from the template assets. Sorry if that makes it kind of tricky to see things in-game. https://www.mediafire.com/?tttukotaffx8bge Edited May 1, 2015 by Toko Link to comment https://forums.kleientertainment.com/forums/topic/53388-item-mod-custom-equip-item-invisible-in-inventory/#findComment-633686 Share on other sites More sharing options...
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