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[Client Crash] - Client Crashes right after start


CMon

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Bug Submission:

Category: Client Crash

Issue Title: Client Crashes right after start

Issue Description: I bought the game on steam, installed it and tried to start it.

But right after the window pops up i see the one eyed beast and a text loading on the bottom left, and than the game crashes. It happens on every start.

Attached is the log.txt file from one "startup" of the game

Steps to Reproduce: Start the game through Steam

hm somehow attached files do not show up in this forum, so I paste it:

 

Starting Up
Version: 135000
Don't Starve Together: 135000 LINUX_STEAM
NNN Build Date: 2015-04-29_15-32-57
Parsing commandline
Command Line Arguments: 
Initializing Steam
Steam AppBuildID: 606864
Steam BetaName(Branch): []
....Done
THREAD - started 'GAClient' (4090407744)
HttpClient::ClientThread::Main()
ProfileIndex:5.16
THREAD - started 'GAClient' (4078086976)
HttpClient::ClientThread::Main()
THREAD - started 'GAClient' (4075985728)
HttpClient::ClientThread::Main()
Network tick rate: U=15(2), D=0
Network tick rate: U=15(2), D=0
could not load ping_cache
OnLoadPermissionList: /home/twist/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)
OnLoadPermissionList: /home/twist/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)
Offline user name: OU_76561198083958564
SteamID: 76561198083958564
THREAD - started 'GAClient' (4070570816)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
Creating window with size 1280x720 at 342x441
THREAD - started 'SDLInputManager' (4044749632)
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(167,1) running main.lua
 
loaded modindex
ModIndex: Beginning normal load sequence.
 
LOADING LUA SUCCESS
PlayerDeaths could not load morgue
could not load profile
loaded profile
bloom_enabled false
Could not load saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Assert failure 'mPlanes
.n != mPlanes
.n' at ../source/mathlib/frustum.cpp(47)
 
Assert failure 'BREAKPT:' at ../source/mathlib/frustum.cpp(47)
 
Assert failure 'mPlanes[Near].n != mPlanes[Far].n' at ../source/mathlib/frustum.cpp(48)
 
Assert failure 'BREAKPT:' at ../source/mathlib/frustum.cpp(48)
 
Load FE
Load FE: done
SimLuaProxy::QueryServer()
SimLuaProxy::QueryServer()
SimLuaProxy::QueryServer()
ModIndex: Load sequence finished successfully.
Reset() returning
Collecting garbage...
lua_gc took 0.01 seconds
~NetworkLuaProxy()
~SimLuaProxy()
Cancelling LuaQueryCallback handle [1]
Cancelling LuaQueryCallback handle [2]
Cancelling LuaQueryCallback handle [3]
lua_close took 0.01 seconds
HttpClient::ClientThread::Main() complete
HttpClient::ClientThread::Main() complete
HttpClient::ClientThread::Main() complete
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
HttpClient::ClientThread::Main() complete
Shutting down
 

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