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Overidding unnarmed damage on a character.


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So, I have encountered something problematic: Unarmed damage is the only damage weapon that doesn't reference the core variable system for damage.

 

Is there any way that you could overwrite it as a local variable on the characters file?

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inst.components.combat:SetDefaultDamage(TUNING.UNARMED_DAMAGE)-- so, modifying itinst.components.combat:SetDefaultDamage(20)

Put that in your character's prefab and set the damage to whatever you want.

Edited by DarkXero
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inst.components.combat:SetDefaultDamage(TUNING.UNARMED_DAMAGE)-- so, modifying itinst.components.combat:SetDefaultDamage(20)

Put that in your character's prefab and set the damage to whatever you want.

 

 

Alright. Thank you very much.

 

I was looking through the combat component to see if there was anything I could use, but I must of missed this. (I tend to skim over things a LOT.)

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