Walrusjones Posted April 28, 2015 Share Posted April 28, 2015 So, I have encountered something problematic: Unarmed damage is the only damage weapon that doesn't reference the core variable system for damage. Is there any way that you could overwrite it as a local variable on the characters file? Link to comment Share on other sites More sharing options...
DarkXero Posted April 28, 2015 Share Posted April 28, 2015 (edited) inst.components.combat:SetDefaultDamage(TUNING.UNARMED_DAMAGE)-- so, modifying itinst.components.combat:SetDefaultDamage(20)Put that in your character's prefab and set the damage to whatever you want. Edited April 28, 2015 by DarkXero Link to comment Share on other sites More sharing options...
Walrusjones Posted April 28, 2015 Author Share Posted April 28, 2015 inst.components.combat:SetDefaultDamage(TUNING.UNARMED_DAMAGE)-- so, modifying itinst.components.combat:SetDefaultDamage(20)Put that in your character's prefab and set the damage to whatever you want. Alright. Thank you very much. I was looking through the combat component to see if there was anything I could use, but I must of missed this. (I tend to skim over things a LOT.) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now