InvinciBULL Posted April 26, 2015 Share Posted April 26, 2015 Hello, I am nearly finished a character mod, and the extended character sample helped me a lot.However, I have hit a brick wall; when I attempt to run the game and autocompile, it successfully autocompiles the ghost_invincibull_build folder, but it doesn't autocompile the invincibull folder at all. I believe the folder contains all the necessary sub folders, as well as the .scml file and the .zip file that it needs to autocompile, but I'm wondering if there's something I'm missing or if my compiler is just bunked. Thanks Link to comment https://forums.kleientertainment.com/forums/topic/53214-mod-not-autocompiling-correctly/ Share on other sites More sharing options...
Annoying Posted April 27, 2015 Share Posted April 27, 2015 In my experience, the only time it wouldn't compile from a Spriter folder was when I was missing a few images (if you open it up in Spriter it should inform you of this) and I had to either remove/replace them in order to auto-compile. This is also the case if you rename some of the image files or folders without applying the same changes in Spriter as well. Link to comment https://forums.kleientertainment.com/forums/topic/53214-mod-not-autocompiling-correctly/#findComment-632460 Share on other sites More sharing options...
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