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Game crashes on enabling of mod...


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Whenever I try to enable my character the game crashes. I've checked the log and I don't see anything out of the ordinary so I'm tapping out and asking for help. I'll share a link to my dropbox with the mod itself for anyone who may want to look through  my folders and files. If you see anything, please show it to me and explain why it broke my mod.

 

https://www.dropbox.com/s/dxdimxose7rta7f/shaidoc.rar?dl=0

 

Log file:

 

 

[00:00:00]: Starting Up
[00:00:00]: Version: 132237
[00:00:00]: Don't Starve Together: 132237 WIN32_STEAM
Build Date: 2015-04-01_10-09-21
[00:00:00]: Parsing commandline
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (46492)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:7.21
[00:00:00]: THREAD - started 'GAClient' (48884)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (49112)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Beta\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: loaded ping_cache
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: Offline user name: OU_76561198063656047
[00:00:00]: SteamID: 76561198063656047
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1366,706 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: THREAD - started 'GAClient' (45992)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: CreateEGLContext: 16 configs found
[00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0
[00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0
[00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0
[00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:00]: 5: 5/5/5 - 1/ 0/ 0 - 0
[00:00:00]: 6: 5/5/5 - 0/16/ 0 - 0
[00:00:00]: 7: 5/5/5 - 1/16/ 0 - 0
[00:00:00]: 8: 5/5/5 - 0/24/ 0 - 0
[00:00:00]: 9: 5/5/5 - 1/24/ 0 - 0
[00:00:00]: 10: 5/5/5 - 0/24/ 8 - 0
[00:00:00]: 11: 5/5/5 - 1/24/ 8 - 0
[00:00:00]: 12: 8/8/8 - 8/ 0/ 0 - 0
[00:00:00]: 13: 8/8/8 - 8/16/ 0 - 0
[00:00:00]: 14: 8/8/8 - 8/24/ 0 - 0
[00:00:00]: 15: 8/8/8 - 8/24/ 8 - 0
[00:00:00]: RestoreWindowPosition
[00:00:00]: Saved Client Pos (0 x 22)
[00:00:00]: Adjusted Window Pos (-8 x -8)
[00:00:00]: EnsureWindowOnScreen
[00:00:00]: All good.
[00:00:00]: GLInfo
[00:00:00]: ~~~~~~
[00:00:00]: GL_VENDOR: Google Inc.
[00:00:00]: GL_RENDERER: ANGLE (Intel® HD Graphics Family)
[00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:00]: THREAD - started 'WindowsInputManager' (48148)
[00:00:00]: OpenGL extensions (19, 19):
[00:00:00]: GL_ANGLE_depth_texture
[00:00:00]: GL_ANGLE_framebuffer_blit
[00:00:00]: GL_ANGLE_framebuffer_multisample
[00:00:00]: GL_ANGLE_instanced_arrays
[00:00:00]: GL_ANGLE_pack_reverse_row_order
[00:00:00]: GL_ANGLE_texture_compression_dxt3
[00:00:00]: GL_ANGLE_texture_compression_dxt5
[00:00:00]: GL_ANGLE_texture_usage
[00:00:00]: GL_ANGLE_translated_shader_source
[00:00:00]: GL_EXT_read_format_bgra
[00:00:00]: GL_EXT_robustness
[00:00:00]: GL_EXT_texture_compression_dxt1
[00:00:00]: GL_EXT_texture_format_BGRA8888
[00:00:00]: GL_EXT_texture_storage
[00:00:00]: GL_OES_get_program_binary
[00:00:00]: GL_OES_packed_depth_stencil
[00:00:00]: GL_OES_rgb8_rgba8
[00:00:00]: GL_OES_standard_derivatives
[00:00:00]: GL_OES_texture_npot
[00:00:00]: GL_MAX_TEXTURE_SIZE = 8192
[00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 8192
[00:00:00]: GL_MAX_VIEWPORT_DIMS = 8192, 8192
[00:00:00]: GL_MAX_VARYING_VECTORS = 10
[00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:00]: 4 compressed texture formats
[00:00:00]: texture format 0x83f0
[00:00:00]: texture format 0x83f1
[00:00:00]: texture format 0x83f2
[00:00:00]: texture format 0x83f3
[00:00:00]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:02]: GameSpecific initialize: Okay
[00:00:02]: cGame::StartPlaying
[00:00:02]: LOADING LUA
[00:00:02]: DoLuaFile scripts/main.lua
[00:00:02]: DoLuaFile loading buffer scripts/main.lua
[00:00:02]: scripts/main.lua(167,1) running main.lua

[00:00:02]: loaded modindex
[00:00:02]: ModIndex:GetModsToLoad inserting moddir, shaidoc
[00:00:02]: ModIndex: Detected bad load, disabling all mods.
[00:00:03]: LOADING LUA SUCCESS
[00:00:03]: PlayerDeaths loaded morgue 882
[00:00:03]: loaded profile
[00:00:03]: bloom_enabled false
[00:00:03]: loaded saveindex
[00:00:03]: OnFilesLoaded()
[00:00:03]: OnUpdatePurchaseStateComplete
[00:00:03]: Unload BE
[00:00:03]: Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)
[00:00:03]: Could not unload undefined prefab 0x4374c56c (yellowstaff)
[00:00:03]: Could not unload undefined prefab 0x69afe33b (book_brimstone)
[00:00:03]: Could not unload undefined prefab 0x303bfdce (axe)
[00:00:03]: Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)
[00:00:03]: Could not unload undefined prefab 0x34a58be1 (book_sleep)
[00:00:03]: Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)
[00:00:03]: Could not unload undefined prefab 0xfdcabd86 (earmuffshat)
[00:00:03]: Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)
[00:00:03]: Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)
[00:00:03]: Could not unload undefined prefab 0xa3ec4f57 (book_gardening)
[00:00:03]: Could not unload undefined prefab 0xdfb37276 (telestaff)
[00:00:03]: Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)
[00:00:03]: Could not unload undefined prefab 0x2cc493e4 (book_birds)
[00:00:03]: Could not unload undefined prefab 0x481fffd5 (abigail_flower)
[00:00:03]: Could not unload undefined prefab 0x875750ea (turf_road)
[00:00:03]: Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)
[00:00:03]: Could not unload undefined prefab 0xcd7669e5 (nightsword)
[00:00:03]: Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)
[00:00:03]: Could not unload undefined prefab 0xefa57cea (bandage)
[00:00:03]: Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)
[00:00:03]: Could not unload undefined prefab 0xe51acd32 (lightning_rod)
[00:00:03]: Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)
[00:00:03]: Could not unload undefined prefab 0x1541c9cc (armorruins)
[00:00:03]: Could not unload undefined prefab 0xb1fa364d (pickaxe)
[00:00:03]: Could not unload undefined prefab 0x34fb4f82 (pitchfork)
[00:00:03]: Could not unload undefined prefab 0xe16c07d0 (ruinshat)
[00:00:03]: Could not unload undefined prefab 0xe490ce6b (book_tentacles)
[00:00:03]: Could not unload undefined prefab 0x3f5176c5 (firepit)
[00:00:03]: Could not unload undefined prefab 0x8a462465 (firepit_placer)
[00:00:03]: Could not unload undefined prefab 0x7f46d7c0 (batbat)
[00:00:03]: Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)
[00:00:03]: Could not unload undefined prefab 0xadfdb7ae (armor_sanity)
[00:00:03]: Could not unload undefined prefab 0x36768a92 (orangestaff)
[00:00:03]: Could not unload undefined prefab 0x76d26529 (bugnet)
[00:00:03]: Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)
[00:00:03]: Could not unload undefined prefab 0x739fbe3c (homesign)
[00:00:03]: Could not unload undefined prefab 0x33fdbd2e (homesign_placer)
[00:00:03]: Could not unload undefined prefab 0x22ec3802 (wall_stone_item)
[00:00:03]: Could not unload undefined prefab 0x2ca456a0 (orangeamulet)
[00:00:03]: Could not unload undefined prefab 0x1c48b877 (campfire)
[00:00:03]: Could not unload undefined prefab 0xdfe3a33 (campfire_placer)
[00:00:03]: Could not unload undefined prefab 0xe87e06c0 (icebox)
[00:00:03]: Could not unload undefined prefab 0xf2bd1baa (icebox_placer)
[00:00:03]: Could not unload undefined prefab 0x4740cff7 (tent)
[00:00:03]: Could not unload undefined prefab 0xb4d742b3 (tent_placer)
[00:00:03]: Could not unload undefined prefab 0x10473739 (spear)
[00:00:03]: Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)
[00:00:03]: Could not unload undefined prefab 0x8d44bbad (cookpot)
[00:00:03]: Could not unload undefined prefab 0x30d2f57d (cookpot_placer)
[00:00:03]: Could not unload undefined prefab 0xa1e54a85 (goldenaxe)
[00:00:03]: Could not unload undefined prefab 0x21bf03b1 (thulecite)
[00:00:03]: Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)
[00:00:03]: Could not unload undefined prefab 0xe6af29d2 (compass)
[00:00:03]: Could not unload undefined prefab 0x111db7ae (footballhat)
[00:00:03]: Could not unload undefined prefab 0xcf1626 (rabbithouse)
[00:00:03]: Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)
[00:00:03]: Could not unload undefined prefab 0xe474f23c (armormarble)
[00:00:03]: Could not unload undefined prefab 0x3ccdbe75 (icestaff)
[00:00:03]: Could not unload undefined prefab 0x68ba7101 (researchlab3)
[00:00:03]: Could not unload undefined prefab 0xd6985329 (researchlab3_placer)
[00:00:03]: Could not unload undefined prefab 0x2e54b535 (cane)
[00:00:03]: Could not unload undefined prefab 0x19c004b2 (pighouse)
[00:00:03]: Could not unload undefined prefab 0x469fe538 (pighouse_placer)
[00:00:03]: Could not unload undefined prefab 0xca16846d (boards)
[00:00:03]: Could not unload undefined prefab 0xe2bfa46 (tophat)
[00:00:03]: Could not unload undefined prefab 0xcda99af6 (winterhat)
[00:00:03]: Could not unload undefined prefab 0xfa14dec6 (birdtrap)
[00:00:03]: Could not unload undefined prefab 0x89c20b1b (telebase)
[00:00:03]: Could not unload undefined prefab 0x868a468f (telebase_placer)
[00:00:03]: Could not unload undefined prefab 0x7c11af2 (treasurechest)
[00:00:03]: Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)
[00:00:03]: Could not unload undefined prefab 0xef21c9f2 (rope)
[00:00:03]: Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)
[00:00:03]: Could not unload undefined prefab 0xfb180669 (blowdart_sleep)
[00:00:03]: Could not unload undefined prefab 0xb981ecda (fast_farmplot)
[00:00:03]: Could not unload undefined prefab 0x2639673 (farmplot_placer)
[00:00:03]: Could not unload undefined prefab 0xf4eb0943 (shovel)
[00:00:03]: Could not unload undefined prefab 0xbcfca634 (strawhat)
[00:00:03]: Could not unload undefined prefab 0x46094f1b (beefalohat)
[00:00:03]: Could not unload undefined prefab 0xc4101586 (hammer)
[00:00:03]: Could not unload undefined prefab 0x761a1799 (gunpowder)
[00:00:03]: Could not unload undefined prefab 0x1cd9e60e (razor)
[00:00:03]: Could not unload undefined prefab 0xec43b9f4 (sewing_kit)
[00:00:03]: Could not unload undefined prefab 0x68370bd6 (trap_teeth)
[00:00:03]: Could not unload undefined prefab 0x8bbc7f55 (beemine)
[00:00:03]: Could not unload undefined prefab 0x86860bc2 (boomerang)
[00:00:03]: Could not unload undefined prefab 0x9a99c7b7 (armorgrass)
[00:00:03]: Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)
[00:00:03]: Could not unload undefined prefab 0xd8067599 (beehat)
[00:00:03]: Could not unload undefined prefab 0xda17c8e8 (armorslurper)
[00:00:03]: Could not unload undefined prefab 0x47611d71 (sweatervest)
[00:00:03]: Could not unload undefined prefab 0xe6b3a803 (lighter)
[00:00:03]: Could not unload undefined prefab 0x15220700 (backpack)
[00:00:03]: Could not unload undefined prefab 0x62a5e7fe (nightlight)
[00:00:03]: Could not unload undefined prefab 0x185806ec (nightlight_placer)
[00:00:03]: Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)
[00:00:03]: Could not unload undefined prefab 0xa0c84037 (wall_moonrock_item)
[00:00:03]: Could not unload undefined prefab 0xb918c5fd (fishingrod)
[00:00:03]: Could not unload undefined prefab 0xbea16a01 (hambat)
[00:00:03]: Could not unload undefined prefab 0x80cb1e18 (featherhat)
[00:00:03]: Could not unload undefined prefab 0x5a59f5cc (goldenshovel)
[00:00:03]: Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)
[00:00:03]: Could not unload undefined prefab 0x4d9a964d (trap)
[00:00:03]: Could not unload undefined prefab 0x4685284 (umbrella)
[00:00:03]: Could not unload undefined prefab 0x6f21e747 (piggyback)
[00:00:03]: Could not unload undefined prefab 0x75370b6 (papyrus)
[00:00:03]: Could not unload undefined prefab 0xcceee6c3 (cutstone)
[00:00:03]: Could not unload undefined prefab 0x3949a42 (meatrack)
[00:00:03]: Could not unload undefined prefab 0x56340ba8 (meatrack_placer)
[00:00:03]: Could not unload undefined prefab 0xbc429ef3 (bushhat)
[00:00:03]: Could not unload undefined prefab 0xe5936c6a (firestaff)
[00:00:03]: Could not unload undefined prefab 0xfbaefa0e (rainometer)
[00:00:03]: Could not unload undefined prefab 0xeea990dc (rainometer_placer)
[00:00:03]: Could not unload undefined prefab 0x9d92cce (purpleamulet)
[00:00:03]: Could not unload undefined prefab 0x3cb06493 (healingsalve)
[00:00:03]: Could not unload undefined prefab 0xc3bf310c (blueamulet)
[00:00:03]: Could not unload undefined prefab 0x37c31aa6 (lantern)
[00:00:03]: Could not unload undefined prefab 0x85181f7c (minerhat)
[00:00:03]: Could not unload undefined prefab 0x7fcb037d (greenstaff)
[00:00:03]: Could not unload undefined prefab 0xa90e8c50 (lifeinjector)
[00:00:03]: Could not unload undefined prefab 0x7f2d088c (armorwood)
[00:00:03]: Could not unload undefined prefab 0xb6201ac9 (onemanband)
[00:00:03]: Could not unload undefined prefab 0xf0330963 (panflute)
[00:00:03]: Could not unload undefined prefab 0x378bda50 (wall_wood_item)
[00:00:03]: Could not unload undefined prefab 0xd5201c09 (beebox)
[00:00:03]: Could not unload undefined prefab 0x753b7621 (beebox_placer)
[00:00:03]: Could not unload undefined prefab 0x3c935451 (eyeturret_item)
[00:00:03]: Could not unload undefined prefab 0xda1f7edf (winterometer)
[00:00:03]: Could not unload undefined prefab 0x955229cb (winterometer_placer)
[00:00:03]: Could not unload undefined prefab 0x3f6c9ebb (diviningrod)
[00:00:03]: Could not unload undefined prefab 0xbd603add (reviver)
[00:00:03]: Could not unload undefined prefab 0x68ba7100 (researchlab2)
[00:00:03]: Could not unload undefined prefab 0x3386a16a (researchlab2_placer)
[00:00:03]: Could not unload undefined prefab 0xcba65752 (amulet)
[00:00:03]: Could not unload undefined prefab 0x38967bb2 (researchlab)
[00:00:03]: Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)
[00:00:03]: Could not unload undefined prefab 0xcad92460 (flowerhat)
[00:00:03]: Could not unload undefined prefab 0xb1591875 (greenamulet)
[00:00:03]: Could not unload undefined prefab 0xdac7fbf5 (birdcage)
[00:00:03]: Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)
[00:00:03]: Could not unload undefined prefab 0x68ba7102 (researchlab4)
[00:00:03]: Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)
[00:00:03]: Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)
[00:00:03]: Could not unload undefined prefab 0x2639673 (farmplot_placer)
[00:00:03]: Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)
[00:00:03]: Could not unload undefined prefab 0x2c158f7c (torch)
[00:00:03]: Could not unload undefined prefab 0x2ae7e3b3 (purplegem)
[00:00:03]: Could not unload undefined prefab 0x265d1455 (turf_woodfloor)
[00:00:03]: Could not unload undefined prefab 0x1153dbb9 (pottedfern)
[00:00:03]: Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)
[00:00:03]: Could not unload undefined prefab 0xdb20fa95 (heatrock)
[00:00:03]: Could not unload undefined prefab 0x9a0ed246 (yellowamulet)
[00:00:03]: Could not unload undefined prefab 0x33ab6997 (hud)
[00:00:03]: Could not unload undefined prefab 0x3364203d (forest)
[00:00:03]: Could not unload undefined prefab 0x2e5cb72d (cave)
[00:00:03]: Could not unload undefined prefab 0x40b82ff2 (maxwell)
[00:00:03]: Could not unload undefined prefab 0xbddda476 (fire)
[00:00:03]: Could not unload undefined prefab 0x1078732c (character_fire)
[00:00:03]: Could not unload undefined prefab 0x427b5b39 (shatter)
[00:00:03]: Unload BE done
[00:00:04]: Load FE
[00:00:04]: Load FE: done
[00:00:04]: platform_motd table: 0CEB6358
[00:00:04]: SimLuaProxy::QueryServer()
[00:00:04]: SimLuaProxy::QueryServer()
[00:00:04]: ModIndex: Load sequence finished successfully.
[00:00:04]: Reset() returning
[00:00:07]: platform_motd table: 0CEAAA08
[00:00:10]: GetCachedUGCCount 8
[00:00:10]: EnumerateUserSubscribedFiles(0)
[00:00:10]: OnEnumerateUserSubscribedFilesResult
[00:00:10]: EResult 1, results 16/16
[00:00:10]: Enum complete. Found 16 mods.
[00:00:10]: DeleteUnsubscribedFiles [../mods,false]
[00:00:10]: FindDirectoriesMatching [../mods/workshop-*]
[00:00:10]: GetPublishedFileDetails(0)
[00:00:10]: Getting mod details...
[00:00:11]: OnPublishedFileDetailsResult
[00:00:11]: EResult 1, 374554268
[00:00:11]: 245850, 322330, [Magikarp], 539638154193679392, 539638154190245701, 76561198092817437, 1421166836, 1421578142, 0, 0, [character,item,version:0.2.1], 208, [mod_publish_data_file.zip], 1097567, 248810, [], 0
[00:00:11]: GetPublishedFileDetails(1)
[00:00:11]: Getting mod details...
[00:00:11]: OnPublishedFileDetailsResult
[00:00:11]: EResult 1, 410900681
[00:00:11]: 245850, 322330, [Camera mod], 538517866883311916, 538517866876457477, 76561198076795686, 1426874987, 1427031258, 0, 0, [interface,version:1.1,all_clients_require_mod], 208, [mod_publish_data_file.zip], 352673, 353834, [], 0
[00:00:11]: GetPublishedFileDetails(2)
[00:00:11]: Getting mod details...
[00:00:12]: OnPublishedFileDetailsResult
[00:00:12]: EResult 1, 375220966
[00:00:12]: 245850, 322330, [Nyogtha], 531756854836477975, 531756854832951075, 76561197993489422, 1421284188, 1421365667, 0, 0, [character,version:0.2], 208, [mod_publish_data_file.zip], 4189839, 88344, [], 0
[00:00:12]: GetPublishedFileDetails(3)
[00:00:12]: Getting mod details...
[00:00:12]: OnPublishedFileDetailsResult
[00:00:12]: EResult 1, 402336848
[00:00:12]: 245850, 322330, [Zacharie The Merchant], 526132334748013930, 526131613404640857, 76561198077342027, 1425447733, 1426200099, 0, 0, [character,version:1.4.1], 208, [mod_publish_data_file.zip], 5065944, 416201, [], 0
[00:00:12]: GetPublishedFileDetails(4)
[00:00:12]: Getting mod details...
[00:00:13]: OnPublishedFileDetailsResult
[00:00:13]: EResult 1, 386491550
[00:00:13]: 245850, 322330, [[NEZ] Zim], 37489778539176756, 37488065382220442, 76561197997040163, 1422990812, 1424138865, 0, 0, [character,art,version:1.0.2], 208, [mod_publish_data_file.zip], 1761118, 396815, [], 0
[00:00:13]: GetPublishedFileDetails(5)
[00:00:13]: Getting mod details...
[00:00:13]: OnPublishedFileDetailsResult
[00:00:13]: EResult 1, 408812741
[00:00:13]: 245850, 322330, [batter The Purificator], 526132676957140247, 526132676954127614, 76561198077342027, 1426480139, 1426549789, 0, 0, [character,version:1.1.1,all_clients_require_mod], 208, [mod_publish_data_file.zip], 4827019, 442456, [], 0
[00:00:13]: GetPublishedFileDetails(6)
[00:00:13]: Getting mod details...
[00:00:14]: OnPublishedFileDetailsResult
[00:00:14]: EResult 1, 409184357
[00:00:14]: 245850, 322330, [Zoro], 710781191326977494, 713031902150543579, 76561198162990845, 1426546633, 1427488443, 0, 0, [all_clients_require_mod,character,version:1.1.8], 208, [mod_publish_data_file.zip], 3766028, 453816, [], 0
[00:00:14]: GetPublishedFileDetails(7)
[00:00:14]: Getting mod details...
[00:00:14]: OnPublishedFileDetailsResult
[00:00:14]: EResult 1, 386484388
[00:00:14]: 245850, 322330, [[NEZ] Dib], 37488065382345093, 37488065382365342, 76561197997040163, 1422989987, 1422993663, 0, 0, [character,art,version:1.0.1], 208, [mod_publish_data_file.zip], 1817753, 404696, [], 0
[00:00:14]: GetPublishedFileDetails(8)
[00:00:14]: Getting mod details...
[00:00:14]: OnPublishedFileDetailsResult
[00:00:14]: EResult 1, 380250042
[00:00:14]: 245850, 322330, [Winthrop - Together Version], 38613513721411560, 38613513721285099, 76561198074463510, 1422065344, 1422068217, 0, 0, [character,item,art,version:v1.0b], 208, [mod_publish_data_file.zip], 4068471, 1498178, [], 0
[00:00:14]: GetPublishedFileDetails(9)
[00:00:14]: Getting mod details...
[00:00:15]: OnPublishedFileDetailsResult
[00:00:15]: EResult 1, 409022187
[00:00:15]: 245850, 322330, [Walter the Botanist - MAJOR UPDATE!], 45374346399295416, 45373422706767600, 76561198072572325, 1426527367, 1427740022, 0, 0, [all_clients_require_mod,art,character,version:2.0.1], 208, [mod_publish_data_file.zip], 4515795, 808227, [], 0
[00:00:15]: GetPublishedFileDetails(10)
[00:00:15]: Getting mod details...
[00:00:15]: OnPublishedFileDetailsResult
[00:00:15]: EResult 1, 380122571
[00:00:15]: 245850, 322330, [(DST) Reaper - WIP [small update]], 536263618100960808, 530631675748238576, 76561198103032116, 1422048968, 1424369877, 0, 0, [character,item,version:0.4.7], 208, [mod_publish_data_file.zip], 6192504, 154337, [], 0
[00:00:15]: GetPublishedFileDetails(11)
[00:00:15]: Getting mod details...
[00:00:15]: OnPublishedFileDetailsResult
[00:00:15]: EResult 1, 382501575
[00:00:15]: 245850, 322330, [[DST] Crash Bandicoot (Update: 2.0.0 released)], 28480866115062739, 28480866115063066, 76561198016497607, 1422394930, 1422658597, 0, 0, [character,item,pet,environment,art,worldgen,other,version:2.0.0], 208, [mod_publish_data_file.zip], 2813210, 475133, [], 0
[00:00:15]: GetPublishedFileDetails(12)
[00:00:15]: Getting mod details...
[00:00:16]: OnPublishedFileDetailsResult
[00:00:16]: EResult 1, 379628839
[00:00:16]: 245850, 322330, [The Medic], 534009565820811729, 534009375468043723, 76561198129896255, 1421968299, 1422210744, 0, 0, [character,art,version:2], 208, [mod_publish_data_file.zip], 1761146, 1281974, [], 0
[00:00:16]: GetPublishedFileDetails(13)
[00:00:16]: Getting mod details...
[00:00:16]: OnPublishedFileDetailsResult
[00:00:16]: EResult 1, 414047691
[00:00:16]: 245850, 322330, [Wrex, the Toy Space Marine], 536266705766632213, 536266705759718888, 76561198083431495, 1427334902, 1427494389, 0, 0, [all_clients_require_mod,character,item,version:1.1.6], 208, [mod_publish_data_file.zip], 4833199, 179967, [], 0
[00:00:16]: GetPublishedFileDetails(14)
[00:00:16]: Getting mod details...
[00:00:17]: OnPublishedFileDetailsResult
[00:00:17]: EResult 1, 380079744
[00:00:17]: 245850, 322330, [Luffy], 713031902138188193, 544142474641324588, 76561198162990845, 1422044652, 1426264137, 0, 0, [character,version:1.1.12], 208, [mod_publish_data_file.zip], 2693932, 407736, [], 0
[00:00:17]: GetPublishedFileDetails(15)
[00:00:17]: Getting mod details...
[00:00:17]: OnPublishedFileDetailsResult
[00:00:17]: EResult 1, 419837021
[00:00:17]: 245850, 322330, [Posh Panda], 713033622838364050, 713033622838367220, 76561198063656047, 1428205350, 1428205350, 1, 0, [character,version:1.1.3,all_clients_require_mod], 208, [mod_publish_data_file.zip], 4778030, 15123, [], 0
[00:00:17]: Mod listing complete.
[00:00:17]: SteamWorkshop::CompleteCallback (success, Refreshing mods complete. Nothing new to download.) set
[00:00:17]: SimLuaProxy::OnUpdateWorkshopModsComplete(ok., Refreshing mods complete. Nothing new to download.)
[00:00:17]: Reloading Mod Info Prefabs
[00:00:17]: WARNING: icon paths for mod workshop-414047691 (Wrex, the Toy Space Marine) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex".
Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua.
[00:00:17]: Loading Mod Info Prefabs
[00:00:17]: Unloading Mod Info Prefabs
[00:00:17]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:00:17]: ../mods/workshop-380250042/winthropIcon.tex is 80x80 but compressed textures must have power of 2 dimensions.
[00:00:19]: ### OnStatsQueried ###
[00:00:19]: {"modlinks":{"ws-Wormhole Marks [DST]":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=362175979","ws-Smarter Crock Pot":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=365119238","ws-Extended Indicators WIP":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=358749986","ws-Increased Stack size":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=374550642","ws-DST Advanced Farming":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=370373189","ws-DST Fish Farm":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=356435289","ws-DST Storm Cellar":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=382177939","ws-Global Player Icons":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=373991022","ws-Health Info":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=375859599","ws-Always On Status":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=376333686","ws-Minimap HUD":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=345692228","ws-Wall Gates [DST]":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=357875628","ws-Display Food Values":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=347079953","ws-Woodie for DST":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=384633033","ws-Russian Language Pack":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=354836336","ws-More DST Characters":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=343762271","ws-Gesture Wheel":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=352373173","ws-DST RoG Characters":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=356833566","ws-DST Where's My Beefalo?":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=347360448","ws-Extra Equip Slots":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=375850593"},"modfeature":{"ws-Global Player Icons":"http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=373991022"},"modnames":["ws-Global Player Icons","ws-Minimap HUD","ws-Health Info","ws-Extra Equip Slots","ws-Smarter Crock Pot","ws-Always On Status","ws-Display Food Values","ws-More DST Characters","ws-DST RoG Characters","ws-Wormhole Marks [DST]","ws-DST Storm Cellar","ws-DST Where's My Beefalo?","ws-DST Advanced Farming","ws-Woodie for DST","ws-Gesture Wheel","ws-Extended Indicators WIP","ws-DST Fish Farm","ws-Increased Stack size","ws-Russian Language Pack","ws-Wall Gates [DST]"]}

[00:00:19]:
[00:00:19]: true
[00:00:19]: 200
[00:00:20]: Unloading Mod Info Prefabs
[00:00:20]: Collecting garbage...
[00:00:20]: lua_gc took 0.01 seconds
[00:00:20]: ~NetworkLuaProxy()
[00:00:20]: ~SimLuaProxy()
[00:00:20]: lua_close took 0.02 seconds
[00:00:20]: ReleaseAll
[00:00:20]: ReleaseAll Finished
[00:00:20]: cGame::StartPlaying
[00:00:20]: LOADING LUA
[00:00:20]: DoLuaFile scripts/main.lua
[00:00:20]: DoLuaFile loading buffer scripts/main.lua
[00:00:21]: scripts/main.lua(167,1) running main.lua

[00:00:21]: loaded modindex
[00:00:21]: ModIndex: Beginning normal load sequence.

[00:00:21]: ModIndex:GetModsToLoad inserting moddir, shaidoc
[00:00:21]: Could not load mod_config_data/modconfiguration_shaidoc
[00:00:21]: Loading mod: shaidoc (Shaidoc) Version:1.1.3
[00:00:21]: Mod: shaidoc (Shaidoc) Loading modworldgenmain.lua
[00:00:21]: Mod: shaidoc (Shaidoc) Mod had no modworldgenmain.lua. Skipping.
[00:00:21]: Mod: shaidoc (Shaidoc) Loading modmain.lua
[00:00:21]: LOADING LUA SUCCESS
[00:00:21]: PlayerDeaths loaded morgue 882
[00:00:21]: loaded profile
[00:00:21]: bloom_enabled false
[00:00:21]: loaded saveindex
[00:00:21]: OnFilesLoaded()
[00:00:21]: OnUpdatePurchaseStateComplete
[00:00:21]: Unload BE
[00:00:21]: Unload BE done
[00:00:22]: Mod: shaidoc (Shaidoc) Registering prefabs
[00:00:22]: Mod: shaidoc (Shaidoc) Registering prefab file: prefabs/shaidoc
[00:00:22]: Mod: shaidoc (Shaidoc) shaidoc
[00:00:22]: Mod: shaidoc (Shaidoc) Registering default mod prefab
[00:00:22]: expected element name
 

 

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Well, my friend and I completely redid the coding and it works now. However, how could I set it up so that my character has a 0.6 damage multiplier during the day, a 1.0 at dusk and a 1.5 at night? I tried to code this, but it now crashes with an error.

 

Attempted code for multipliers.

local functionif TheWorld.state.isday then	inst.components.combat.damagemultiplier = .6	elseif TheWorld.state.isdusk then	inst.components.combat.damagemultiplier = 1.0	elseif TheWorld.state.isnight then	inst.components.combat.damagemultiplier = 2.0	endend

Error that references my code:

 

[00:00:09]: Disabling Shaidoc because it had an error.

[00:00:09]: [string "scripts/mainfunctions.lua"]:92: Error loading file prefabs/shaidoc
[string "../mods/Shaidoc/scripts/prefabs/shaidoc.lua"]:56: '<name>' expected near 'if'
LUA ERROR stack traceback:
        =[C] in function 'assert'
        scripts/mainfunctions.lua(92,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(165,1)
        scripts/mods.lua(456,1) in function 'RegisterPrefabs'
        scripts/gamelogic.lua(166,1) in function 'LoadAssets'
        scripts/gamelogic.lua(997,1) in function 'DoResetAction'
        scripts/gamelogic.lua(1015,1) in function 'complete_callback'
        scripts/upsell.lua(27,1) in function 'UpdateGamePurchasedState'
        scripts/gamelogic.lua(1020,1) in function 'callback'
        scripts/saveindex.lua(110,1)
        =[C] in function 'GetPersistentString'
        scripts/saveindex.lua(90,1) in function 'Load'
        scripts/gamelogic.lua(1036,1) in function 'callback'
        scripts/playerprofile.lua(645,1) in function 'Set'
        scripts/playerprofile.lua(528,1)
        =[C] in function 'GetPersistentString'
        scripts/playerprofile.lua(526,1) in function 'Load'
        scripts/gamelogic.lua(1035,1) in main chunk
        =[C] in function 'require'
        scripts/mainfunctions.lua(688,1)
[00:00:09]: SCRIPT ERROR! Showing error screen
[00:00:09]: Mod: Shaidoc  Registering prefab file: prefabs/scythe
[00:00:09]: Mod: Shaidoc    scythe
[00:00:09]: Mod: Shaidoc  Registering default mod prefab
[00:00:09]: Load FE
[00:00:10]: Load FE: done

 

Edited by Shaidoc
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local function updatedamage(inst, phase)    if phase == "day" then        inst.components.combat.defaultdamage = .5 * TUNING.ABIGAIL_DAMAGE_PER_SECOND     elseif phase == "night" then        inst.components.combat.defaultdamage = 2 * TUNING.ABIGAIL_DAMAGE_PER_SECOND         elseif phase == "dusk" then        inst.components.combat.defaultdamage = TUNING.ABIGAIL_DAMAGE_PER_SECOND     endendlocal function master_postinit(inst)    inst:WatchWorldState("phase", updatedamage)end

This is the code in abigail's prefab. You can adapt it.

 

Your function is missing a name, and parenthesis.

And would probably run once.

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A local function is a function restricted to the file you are on. You won't see it from outside the file, and won't be able to call it.

You make local functions for processes that occur inside your prefab and won't be used anywhere.

 

To make fancy code in the forums, click the <> button in the post options and write inside it.

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Ok, I've tried to edit Abigiel's stuff to no avail. Here is what I have, should I change the intire tuning part to something else since I don't think my character has a tuning file.

local function updatedamage(inst, phase)    if phase == "day" then        inst.components.combat.defaultdamage = .01 * TUNING.SHAIDOC_DAMAGE_PER_SECOND     elseif phase == "night" then        inst.components.combat.defaultdamage = 20 * TUNING.SHAIDOC_DAMAGE_PER_SECOND         elseif phase == "dusk" then        inst.components.combat.defaultdamage = 1 * TUNING.SHAIDOC_DAMAGE_PER_SECOND     endend
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You can put

GLOBAL.TUNING.SHAIDOC_DAMAGE_PER_SECOND = 10

to create that value for that key in the tuning table in the tuning file.

 

But what you want is this:

local function updatedamage(inst, phase)    if phase == "day" then        inst.components.combat.damagemultiplier = 0.6    elseif phase == "dusk" then        inst.components.combat.damagemultiplier = 1    elseif phase == "night" then        inst.components.combat.damagemultiplier = 2    endend
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I literally just did the bottom suggestion, I posted my above comment and said, "You know what, I need the multiplier."

 

*EDIT* The 0.1 and the 20 was so I could see an obvious difference.

Edited by Shaidoc
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Still not working correctly, I'm using bees and a hatchet to compare the damages.

 

During the day it takes 4 hits to kill one, at night it takes 4 hits to kill one. Am I missing something here?

local MakePlayerCharacter = require "prefabs/player_common"local assets = {        Asset( "ANIM", "anim/player_basic.zip" ),        Asset( "ANIM", "anim/player_idles_shiver.zip" ),        Asset( "ANIM", "anim/player_actions.zip" ),        Asset( "ANIM", "anim/player_actions_axe.zip" ),        Asset( "ANIM", "anim/player_actions_pickaxe.zip" ),        Asset( "ANIM", "anim/player_actions_shovel.zip" ),        Asset( "ANIM", "anim/player_actions_blowdart.zip" ),        Asset( "ANIM", "anim/player_actions_eat.zip" ),        Asset( "ANIM", "anim/player_actions_item.zip" ),        Asset( "ANIM", "anim/player_actions_uniqueitem.zip" ),        Asset( "ANIM", "anim/player_actions_bugnet.zip" ),        Asset( "ANIM", "anim/player_actions_fishing.zip" ),        Asset( "ANIM", "anim/player_actions_boomerang.zip" ),        Asset( "ANIM", "anim/player_bush_hat.zip" ),        Asset( "ANIM", "anim/player_attacks.zip" ),        Asset( "ANIM", "anim/player_idles.zip" ),        Asset( "ANIM", "anim/player_rebirth.zip" ),        Asset( "ANIM", "anim/player_jump.zip" ),        Asset( "ANIM", "anim/player_amulet_resurrect.zip" ),        Asset( "ANIM", "anim/player_teleport.zip" ),        Asset( "ANIM", "anim/wilson_fx.zip" ),        Asset( "ANIM", "anim/player_one_man_band.zip" ),        Asset( "ANIM", "anim/shadow_hands.zip" ),        Asset( "SOUND", "sound/sfx.fsb" ),        Asset( "SOUND", "sound/wilson.fsb" ),        Asset( "ANIM", "anim/beard.zip" ),        Asset( "ANIM", "anim/shaidoc.zip" ),        Asset( "ANIM", "anim/ghost_shaidoc_build.zip" ),}local prefabs = {		"scythe",}local start_inv = {		"scythe",}-- This initializes for both clients and the hostlocal common_postinit = function(inst) 	-- Minimap icon	inst.MiniMapEntity:SetIcon( "shaidoc.tex" )endlocal function updatedamage(inst, phase)    if phase == "day" then        inst.components.combat.damagemultiplier = 0.6     elseif phase == "night" then        inst.components.combat.damagemultiplier = 1         elseif phase == "dusk" then        inst.components.combat.damagemultiplier = 2    endend local function master_postinit(inst)    inst:WatchWorldState("phase", updatedamage)end-- This initializes for the host onlylocal master_postinit = function(inst)	-- choose which sounds this character will play	inst.soundsname = "wilson"	-- Stats		inst.components.health:SetMaxHealth(150)	inst.components.hunger:SetMax(150)	inst.components.sanity:SetMax(200)endreturn MakePlayerCharacter("shaidoc", prefabs, assets, common_postinit, master_postinit, start_inv)
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local function master_postinit(inst)    inst:WatchWorldState("phase", updatedamage)end -- This initializes for the host onlylocal master_postinit = function(inst)    -- choose which sounds this character will play    inst.soundsname = "wilson"    -- Stats       inst.components.health:SetMaxHealth(150)    inst.components.hunger:SetMax(150)    inst.components.sanity:SetMax(200)end

into:

-- This initializes for the host onlylocal master_postinit = function(inst)    -- choose which sounds this character will play    inst.soundsname = "wilson"    -- Stats       inst.components.health:SetMaxHealth(150)    inst.components.hunger:SetMax(150)    inst.components.sanity:SetMax(200)    inst:WatchWorldState("phase", updatedamage)end

Your first master_postinit gets overwritten by the second in your code.

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Ok new challenge, anyway to make me able to see in the dark?

 

*Edit* I'm trying this. Found it from the Mikhaiya's Reaper mod.

local function lighton(inst, data)if TheWorld.state.isnight then	local light = inst.entity:AddLight()	inst.Light:Enable(true)	inst.Light:SetRadius(10)	inst.Light:SetFalloff(.4)	inst.Light:SetIntensity(.5)	inst.Light:SetColour(0/255,185/255,255/255)	elseif TheWorld.state.isday then	local light = inst.entity:AddLight()	light:SetIntensity(0)	light:SetRadius(0)	light:SetFalloff(0)	light:Enable(false)	light:SetColour(0/255, 0/255, 0/255)elseif TheWorld.state.isdusk then	local light = inst.entity:AddLight()	light:SetIntensity(0)	light:SetRadius(0)	light:SetFalloff(0)	light:Enable(false)	light:SetColour(0/255, 0/255, 0/255)	endend -- This initializes for the host onlylocal master_postinit = function(inst)		inst.components.eater.monsterimmune = true		local light = inst.entity:AddLight()	light:SetIntensity(0)	light:SetRadius(0)	light:SetFalloff(0)	light:Enable(false)	light:SetColour(0/255, 0/255, 0/255)		inst.soundsname = "wilson"	-- Stats		inst.components.health:SetMaxHealth(100)	inst.components.hunger:SetMax(100)	inst.components.sanity:SetMax(200)		inst:ListenForEvent("sanitydelta", lighton)	inst:ListenForEvent("respawnfromghost")		inst:WatchWorldState("phase", updatedamage)end
Edited by Shaidoc
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The only way to make you see in the dark is make you emit a light.

You will make others see too.

That's what happens on lighton.

 

What you want is:

local master_postinit = function(inst)    ---rest of code    updatedamage(inst, TheWorld.state.phase)    inst:WatchWorldState("phase", updatedamage)end

To trigger the damage multiplier, whenever you create or reload a game.

 

It's also in abigail's code, I didn't notice to include it.

Edited by DarkXero
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Ok my friend, how would I make it to where the radius of the light I give off lowers the less sanity I have. Like at 200 sanity it's at a 5, at 100 it's at a 2 and at 0 it's at a 0 radius and is there anyway to make my sanity drain faster at 200 and none at 100?

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local function updateStatus(inst, phase)

if phase == "day" then

inst.Light:Enable(false)

inst.components.combat.damagemultiplier = 0.6

elseif phase == "dusk" then

inst.Light:Enable(false)

inst.components.combat.damagemultiplier = 1

elseif phase == "night" then

inst.Light:Enable(true)

inst.Light:SetRadius(5)

inst.Light:SetFalloff(0.4)

inst.Light:SetIntensity(0.5)

inst.Light:SetColour(0/255, 185/255, 255/255)

inst.components.combat.damagemultiplier = 2

end

end

local function updateLight(inst)

if inst.components.sanity then

if 200 >= inst.components.sanity.current and inst.components.sanity.current > 100 then

inst.Light:SetRadius(5)

elseif 100 >= inst.components.sanity.current and inst.components.sanity.current > 50 then

inst.Light:SetRadius(2)

elseif 50 >= inst.components.sanity.current and inst.components.sanity.current >= 0 then

inst.Light:SetRadius(0)

end

end

end

local master_postinit = function(inst)

inst.soundsname = "wilson"

inst.components.eater.monsterimmune = true

-- Stats

inst.components.health:SetMaxHealth(100)

inst.components.hunger:SetMax(100)

inst.components.sanity:SetMax(200)

inst.entity:AddLight()

updateStatus(inst)

inst:WatchWorldState("phase", updateStatus)

updateLight(inst)

inst:ListenForEvent("sanitydelta", updateLight)

end

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