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    I am currently working on a character mod that will start with a custom item that will spawn fireflies at the location the player is standing. I have this working to some degree (One hang up here is that the only way I could find to make it perform this function was to make it an equippable item that unequips after use. It works, but does not return to the inventory after being unequipped.), but that aside, I don't want this to be a free action.

 

    I would like some way of making the player lose 12 health when equipping the item (or better, a method of doing this that doesn't involve equipping the item.)

 

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