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Automation bats for compiling and decompiling anim

 

all you have to do is edit them and change the paths.

 

I copy the anim.bin, atlas-0.tex, and build.bin into my input folder then click decompile.bat.

this will put the stuff in the output folder.

i edit the .scml and after saving i click compile.bat and it sends the \anim\*.zip to the input folder

 

you can put multiple .scml in the output and I think krane handles multiple inputs as well.

 

 

Krane tools

 

Best to get your mod tools from steam. under library/tools/don't starve mod tools.

 

or I think these are outdated

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