afetogbo Posted March 15, 2015 Share Posted March 15, 2015 Automation bats for compiling and decompiling anim all you have to do is edit them and change the paths. I copy the anim.bin, atlas-0.tex, and build.bin into my input folder then click decompile.bat.this will put the stuff in the output folder.i edit the .scml and after saving i click compile.bat and it sends the \anim\*.zip to the input folder you can put multiple .scml in the output and I think krane handles multiple inputs as well. Krane tools Best to get your mod tools from steam. under library/tools/don't starve mod tools. or I think these are outdatedDownload Mod Tools for Windows by Cheerio Link to comment https://forums.kleientertainment.com/forums/topic/52070-automation-bats-for-compiling-and-decompiling-anim/ Share on other sites More sharing options...
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