Keodis Posted February 17, 2015 Share Posted February 17, 2015 Hey guys. I was looking into a way to stop summer from killing you from overheating and found a thread where somone commented: "Hi, you can change that value on manually. Open your Don't Starve folder and go to"Don't Starve > data\DLC0001\scripts" folder. And open "tuning.lua" file with your favorite text editor. Then you find "OVERHEAT_TEMP = 70" value and change this value from 70 to 90 or higher. And overheating isn't active for your new game.For "rain effect" maybe you can change MOISTURE_WET_THRESHOLD value to 70 or higher." So heres my question: is there a similar way to disable the orange filter you see during summer? other things id like to know how to disable: -smoldering-plant wilting during the summer-disabling items so you cannot see them or create them ( like the endothermic firepit ) also does changing these values permanentally change your game? can i make it like a mod that i can enable/disable? thanks Link to comment https://forums.kleientertainment.com/forums/topic/51111-quick-question-on-changing-some-variables/ Share on other sites More sharing options...
bigpak Posted February 17, 2015 Share Posted February 17, 2015 (edited) Yes it is possible to make it a mod for you to enable/disable. Smoldering can be disabled in world generation. I'll look into the overheating effect. I believe it is a widget called heatover, so there should be a way to disable it, however I myself am not sure how to, sorry. Edited February 17, 2015 by bigpak Link to comment https://forums.kleientertainment.com/forums/topic/51111-quick-question-on-changing-some-variables/#findComment-614090 Share on other sites More sharing options...
Keodis Posted February 17, 2015 Author Share Posted February 17, 2015 thanks bigpak, also if anyone knows the temperatre numbers at which the yellow ring and the red ring appear around your screen at when you start to lose health, that would be super useful. and how much temperature resistance certain items give you. I dont want to fully eliminate overheating id like to make you require a straw hat during summer to stay cool. Not straw hat, an umbrella, standing under a tree with an endothermic fire going and have ur health drain like you are getting the **** kicked out of you by 10 spiders. Link to comment https://forums.kleientertainment.com/forums/topic/51111-quick-question-on-changing-some-variables/#findComment-614101 Share on other sites More sharing options...
Keodis Posted February 17, 2015 Author Share Posted February 17, 2015 ok i found the values on the wiki. heres an example: straw hat gives 60 protection wtf does 60 protection mean exactly? it cant be the temperature because the temperature that you start overheating at is 70 and i had a hat and umbrella and died........ Link to comment https://forums.kleientertainment.com/forums/topic/51111-quick-question-on-changing-some-variables/#findComment-614103 Share on other sites More sharing options...
Corrosive Posted February 18, 2015 Share Posted February 18, 2015 @Keodis, Insulation increases or decreases the time it takes to freeze or overheat. temperature.lua: local freezeTime = TUNING.SEG_TIME + winterInsulation local overheatTime = TUNING.SEG_TIME + summerInsulation Link to comment https://forums.kleientertainment.com/forums/topic/51111-quick-question-on-changing-some-variables/#findComment-614132 Share on other sites More sharing options...
seronis Posted February 18, 2015 Share Posted February 18, 2015 Just to elaborate, those times are in seconds. So insulation doesnt stop heat loss/gain, it just slows it down. That insulation of 60 means it will take exact one more minute before the same effects occur. Link to comment https://forums.kleientertainment.com/forums/topic/51111-quick-question-on-changing-some-variables/#findComment-614164 Share on other sites More sharing options...
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