sunzribe Posted February 14, 2015 Share Posted February 14, 2015 I noticed when Frogs attack my character while wearing a Log Suit, the sharp, visual indicator of injury taken does not really match the minimal harm done. Not really a priority, but if there is a chance to implement it: The red flash of pain should be graded between low, medium, to severe damage sustained. If you only sustain 1-2 damage per hit, it should be a less intense, screen flash (and sound if possible). If you sustain 3-7 damage, there should be a medium indicator. And anything above that should be what the current visual indicator is like, which looks and sounds VERY painful. Thank you! Link to comment https://forums.kleientertainment.com/forums/topic/50943-visual-indicator-of-injury-should-be-graded-based-on-damage-taken/ Share on other sites More sharing options...
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