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[General] - Chester pulling character


bakanando

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Bug Submission:

Category: General

Issue Title: Chester pulling character

Issue Description: A friend found chester and I noticed I could deposit stuff inside it without owning the Eye Bone.

One of those times, I was going to put some twigs inside and just as my character started the depositing animation chester started moving (my friend was moving away from chester at the time so it followed) and my character was pulled with it for a considerable distance until he stopped and thus chester stopped.

Steps to Reproduce: 1. Have someone else control chester's Eye Bone.

2. As your character is opening/depositing an item, make chester move.

3. Your character will be trapped in the animation, being dragged along chester's movement.

3.5. ...

4. Profit? (And/or laugh at your now immobile character, yakety sax optional)

I've experienced it too, but only as the player being pulled but never as the person with the eyebone. I'd like to think its heavily related to lag/networking issues, on client sides it looks like the player is doing the drop item animation but in reality your character isn't anywhere close to Chester yet to drop the item so your character will visually end up chasing Chester. Since Chester is relatively slower than players, you would end up catching up to the Chester regardless of whether the player with the eye bone stops or not.

 

Though I'd like to ask one thing: Whether your friend, the player with the eyebone saw the same 'thing' wherein you were stuck in the drop-item animation while being pulled by the moving Chester? 

 

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