kordhrufan Posted February 3, 2015 Share Posted February 3, 2015 (edited) For some reason modifying the spriter file in the exported folder of sample character does not affect the animation in-game, what should I do? Edited February 3, 2015 by kordhrufan Link to comment Share on other sites More sharing options...
ArashiOtter Posted February 3, 2015 Share Posted February 3, 2015 (edited) Try opening the .scml file in en editor like notepad++. If you have done that, then I don't know, you have the same problem I do at that point. Only thing I can think of to completely fix everything if you have played with the .scml and haven't gotten the result you want, is to build a new spriter file based on esctemplate from scratch. Edited February 3, 2015 by ArashiOtter Link to comment Share on other sites More sharing options...
Estorm732 Posted February 4, 2015 Share Posted February 4, 2015 Actually I happen to be trying to do the same thing as well.Trying to change the position of a ponytail to be precise.I'm pretty new to modding,so here's one question: The scml in exported also doesn't have all animations in it, such as sleeping,cutting,or emotes. So even if I modified the ponytail in exported's scml, wouldn't it reset back to its location when playing another animation? Could it be that it's the anims folder that needs editing for such changes to take place? Link to comment Share on other sites More sharing options...
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