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I replied to you in the other thread for the uses, but the slower and faster are tied to your character stategraph and animations, unless you want to make the current chop animation, and then have the tree receive an invisible chop.

 

Klei's Woodie approach is putting ifs in the chopping state of the Wilson stategraph, as a result, Woodie has a faster chop animation.

 

You can either try pulling a Woodie and making new animations and overriding the chopping stategraph state to include many ifs of yours inside, or try creating your own chopping action, like in http://forums.kleientertainment.com/topic/48924-help-with-custom-character-coding/

 

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