XirmiX Posted January 18, 2015 Share Posted January 18, 2015 /\Title QuickShot010 told me that I need to rename the existing animations of the Terror beak to the ones that ghosts have. I tried to use Wilson's ghost animation as example, but... It's broken when opening it as scml with the Spriter as there are only 2 animations, one of which is when the ghost gets hit (but unfinished and was not implemented) and the other was the Wilson's ghost hovering around, but you could only see the hair part of it. I think I need some kind of generic ghost animation or something, so I can rename the Terror beak's animations to those of the other ghosts and delete the ones that are not needed. Note: I also need a way to have other animations to work as well, as normally ghosts only have 1 walking animation, but for terror beak it'll be at least 4. Another note: I'm planning to make it so that when the character dies and becomes Terror beak (the Terror beak ghost will be for Minari character), the player could write in /taunt and the terror beak would do the taunt animation. Basically a unique emote for the character's ghost Link to comment https://forums.kleientertainment.com/forums/topic/49363-want-to-make-terror-beak-animations-for-a-character-as-a-ghost/ Share on other sites More sharing options...
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