jimmosio Posted January 12, 2015 Share Posted January 12, 2015 Let's say I want my character to passively absorb an amount of damage taken (let's say 25%) and deal the absorbed damage to the hunger bar.Here's an example:A source attacks my character for 40 base damage.My character loses 30 Health and 10 Hunger.Since Night Armor has a similar effect I don't think it should be too hard, but I have no experience in LUA, so I'm asking for help.Any ideas on how to code it? Link to comment https://forums.kleientertainment.com/forums/topic/49006-i-want-to-make-a-hunger-shield-for-a-character-how-can-i-do-that/ Share on other sites More sharing options...
Blueberrys Posted January 12, 2015 Share Posted January 12, 2015 @jimmosio, the best way to learn about how a certain item works would be to look in its code. In this case, "..\scripts\prefabs\armor_sanity.lua" The following parts are relevant to what you need (copied from armor_sanity.lua).local function OnTakeDamage(inst, damage_amount, absorbed, leftover) local owner = inst.components.inventoryitem.owner if owner then local sanity = owner.components.sanity if sanity then local unsaneness = damage_amount * TUNING.ARMOR_SANITY_DMG_AS_SANITY sanity:DoDelta(-unsaneness, false) end endendlocal function fn(Sim) local inst = CreateEntity() -- ... inst:AddComponent("armor") inst.components.armor:InitCondition(TUNING.ARMOR_SANITY, TUNING.ARMOR_SANITY_ABSORPTION) inst.components.armor.ontakedamage = OnTakeDamage -- ... return instend Link to comment https://forums.kleientertainment.com/forums/topic/49006-i-want-to-make-a-hunger-shield-for-a-character-how-can-i-do-that/#findComment-600999 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now