[Exploit] - Rewind Exploit

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Bug Submission:

Category: Exploit

Platform: PC

Issue Title: Rewind Exploit

Issue Description: I have noticed that, whenever someone used the new Rewind Function, that the charge counter does not rewind- only the agents positions. What this means is that anyone that uses an item can, effectively, use their rewind to save a charge of their item. I would suspect that this would work the other way as well- if you used an item and rewound the turn, the item would be on cooldown, which could be a problem.

Steps to Reproduce: 1. Take any agent with the standard, basic melee weapon.

2. Use said agent to do something with said weapon. (e.g. knock out a guard)

3. Wait a turn, then rewind.

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