Conker446 Posted January 6, 2015 Share Posted January 6, 2015 (edited) My mod item with the function of chest still make crash for guest player. Following is the error message and my original code. http://prntscr.com/5onzbblocal assets={ Asset("ANIM", "anim/buckyball.zip"), Asset("ATLAS", "images/inventoryimages/buckyball.xml"), Asset("IMAGE", "images/inventoryimages/buckyball.tex")}local function OnDropped(inst) inst.Light:Enable(true)endlocal function OnPickup(inst) inst.Light:Enable(false)endlocal function onopen(inst) inst.SoundEmitter:PlaySound("dontstarve/common/butterfly_trap")end local function onclose(inst) inst.SoundEmitter:PlaySound("dontstarve/common/butterfly_trap")end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddLight() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("bulb") inst.AnimState:SetBuild("buckyball") inst.AnimState:PlayAnimation("idle") inst.AnimState:SetBloomEffectHandle( "shaders/anim.ksh" ) local light = inst.entity:AddLight() light:SetFalloff(0.7) light:SetIntensity(.5) light:SetRadius(1.0) light:SetColour(237/255, 237/255, 209/255) light:Enable(true) if not TheWorld.ismastersim then return inst end inst.entity:SetPristine() inst:AddComponent("tradable") inst:AddComponent("inspectable") inst:AddComponent("fuel") inst.components.fuel.fuelvalue = TUNING.TINY_FUEL inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = "images/inventoryimages/buckyball.xml" inst.components.inventoryitem:SetOnDroppedFn(OnDropped) inst.components.inventoryitem:SetOnPickupFn(OnPickup) inst:AddComponent("container") inst.components.container:WidgetSetup("treasurechest") inst.components.container.onopenfn = onopen inst.components.container.onclosefn = onclose MakeHauntableLaunchAndDropFirstItem(inst) return instend return Prefab( "common/inventory/buckyball", fn, assets ) Actually, I tried to put the code recezib gave me. But, whenever I did this, DST automatically went out or had no response. I think it's my fault because I'm not a good mod maker and I feel like I have to revise this code properly. But, I failed.. Can you give me more detailed way to put that code in my lua file?? Edited January 6, 2015 by Conker446 Link to comment Share on other sites More sharing options...
Conker446 Posted January 6, 2015 Author Share Posted January 6, 2015 My mod item with the function of chest still make crash for guest player. Following is the error message and my original code. http://prntscr.com/5onzbblocal assets={ Asset("ANIM", "anim/buckyball.zip"), Asset("ATLAS", "images/inventoryimages/buckyball.xml"), Asset("IMAGE", "images/inventoryimages/buckyball.tex")}local function OnDropped(inst) inst.Light:Enable(true)endlocal function OnPickup(inst) inst.Light:Enable(false)endlocal function onopen(inst) inst.SoundEmitter:PlaySound("dontstarve/common/butterfly_trap")end local function onclose(inst) inst.SoundEmitter:PlaySound("dontstarve/common/butterfly_trap")end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddLight() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("bulb") inst.AnimState:SetBuild("buckyball") inst.AnimState:PlayAnimation("idle") inst.AnimState:SetBloomEffectHandle( "shaders/anim.ksh" ) local light = inst.entity:AddLight() light:SetFalloff(0.7) light:SetIntensity(.5) light:SetRadius(1.0) light:SetColour(237/255, 237/255, 209/255) light:Enable(true) if not TheWorld.ismastersim then return inst end inst.entity:SetPristine() inst:AddComponent("tradable") inst:AddComponent("inspectable") inst:AddComponent("fuel") inst.components.fuel.fuelvalue = TUNING.TINY_FUEL inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = "images/inventoryimages/buckyball.xml" inst.components.inventoryitem:SetOnDroppedFn(OnDropped) inst.components.inventoryitem:SetOnPickupFn(OnPickup) inst:AddComponent("container") inst.components.container:WidgetSetup("treasurechest") inst.components.container.onopenfn = onopen inst.components.container.onclosefn = onclose MakeHauntableLaunchAndDropFirstItem(inst) return instend return Prefab( "common/inventory/buckyball", fn, assets ) Actually, I tried to put the code recezib gave me. But, whenever I did this, DST automatically went out or had no response. I think it's my fault because I'm not a good mod maker and I feel like I have to revise this code properly. But, I failed.. Can you give me more detailed way to put that code in my lua file?? I finally solved that. Thank you recezib! Link to comment Share on other sites More sharing options...
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