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I want to make a pigman playable character. But after looking at the atlas for pigmen in the game, the format is a completely different template from what a normal playable character would be. Would I have to move the images around to fit the template, or can I define a whole new template?

I just copied the animation file for the pigman and tried to create a mod using it, there was an issue with having two build.bin files being loaded with the same name, so I changed the name with HxD and now the character will load fine but the textures aren't being loaded at all.

Edited by itachipirate

ModIndex: Load sequence finished successfully.

Reset() returning

Could not unload undefined prefab 0x20e21d7a (puppet_wes)

Could not unload undefined prefab 0x20e21d7a (puppet_wes)

unloading prefabs for mod MOD_pigman

Collecting garbage...

lua_gc took 0.01 seconds

~NetworkLuaProxy()

~SimLuaProxy()

lua_close took 0.02 seconds

HttpClient::ClientThread::Main() complete

HttpClient::ClientThread::Main() complete

Could not unload undefined prefab 0x20e21d7a (puppet_wes)

Could not unload undefined prefab 0x20e21d7a (puppet_wes)

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.

Edited by itachipirate

Ok, so umm

 

The first thing is you will probably need a new name for the pigman, so not knowing your name I would suggest piggydude as a place holder.

 

You would probably need the pigman build, anim, and lua files

 

If you started with the pigman.lua prefab, you'd see the local files you'd need if it was a non-playable pigman. The first problem I can see is that the pigmen don't seem to have the same range of animations as a player character. The next problem is that most of the code in the lua is for the npc pigman, so a lot of that would need to be mended.

 

So if you used Dleo's template, you would have to do a lot of same steps, plus figuring out how to make the adaptions.

So I am sorry I can't help, I have a similar interest though in the Gobbler's data, so I will keep an eye on this thread.

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