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About Spotteh

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  1. Ok, so umm The first thing is you will probably need a new name for the pigman, so not knowing your name I would suggest piggydude as a place holder. You would probably need the pigman build, anim, and lua files If you started with the pigman.lua prefab, you'd see the local files you'd need if it was a non-playable pigman. The first problem I can see is that the pigmen don't seem to have the same range of animations as a player character. The next problem is that most of the code in the lua is for the npc pigman, so a lot of that would need to be mended. So if you used Dleo's template, you would have to do a lot of same steps, plus figuring out how to make the adaptions. So I am sorry I can't help, I have a similar interest though in the Gobbler's data, so I will keep an eye on this thread.
  2. Look at you, hatin' on purple like some sort of violophobe.
  3. @WaffleTactic Depends! If you have it on steam, then "subscribe" to Wark from the workshop page, if not; take the zip folder and paste it into .../dontstarvetogether/mods folder and extract it. If you are using windows, just open it like any other folder and click extract at the top of the menu.
  4. Version 0.8.1


    This mod introduces Wark the Chocobo to Don't Starve Together! She is a chocobo from the Final Fantasy Fables series of games, the type of chocobo that is commonly refered to as the "chibi" chocobo! She comes with her own speech file, diet, art assets, and a neat little mechanic for those who can make it through winter! Stats: Health: 150 Sanity: 120 Hunger: 170Traits: *Eats like a bird. Wark is a primary herbivore, meaning that she mainly eats vegetation, like vegetables and cut grass; however she is secondarily omnivorous, capable of eating fish, eggs, and many other foods. However, do to her crop lacking the enzymes capable of breaking down red meat, she cannot eat nor digest meats other than fish. Rejoice; however, because she has both a crop and a stomach, she can hold a lot of food in her, and because she is a savanna bird, her digestive system is more efficient!*Runs like a bird. Chocobos are quick on their feet, her light frame and powerful legs allow her to maintain a sprint at around 50% the speed of an average human. However, this speed likely comes from a constant fear of being eaten; so unfortunately this begets a lower sanity.*Moults... like a bird. You'd think all those feathers would make her a little warmer in winter, but being an arid plains creature she prefers warmer and more temperate climates, so her plumage is thin to allow better temperature control. So in reality, her winter coat isn't that useful at all, but it still sheds it at the start of summer. Maybe that would be useful?Right now the mod is playable and very much balanced how I want her to be, so I am releasing it early because I will be gone for a few days and unable to do some of the final visual and gameplay tweaks before version 1.0. She is DST only because I started making her for DST long before it occurred to me that making a character backwards compatible would be a pain in the tail-feathers. I'd then have to do a lot of balancing and mechanicing for DS and ROG, so for now she will be DST only until I get better at this. Tips! To Do: Break out your Busdriver because I need to do my shout outs now: Thanks to @Dleowolf for the Character Template and helping solve Wark's tail. Thanks to @Mobbstar for putting up with my constant questions. Thanks to @Kzisor for helping with Wark's diet. and big Thanks to @rezecib for literally doing all the hard parts for me. Enjoy! PM me with any comments, issues, and suggestions if you really want me to read them, sigh exasperatedly, then bug everyone else on how to do cede to your demands.
  5. Just an idea, I think it would be pretty cool if Tallbirds didn't attack Wark, because they think She's on their side.

    1. Spotteh


      I was thinking about it, but I wasn't sure how useful that would be in DST. OH yea, I have pet tallbirds, now watch as they become adults and eat my friends. Granted, iif it was pvp you could set up shop in a tallbird fort and be invincible.

  6. Would anyone know how to change where the layers pin to they body of the sprite? The attempts to give the character a tail has been really tricky. Currently they are in hairtpigtails folder and they look really nice, as long as the character isn't animated. Here is what it looks like in spriter. This time everything is complete and lovely. But then you get this if you move: Does anyone have any Ideas on how to fix this? The tail is probably the most important thing about it and is what really makes it look like a chocobo, and it is the thing I feel most strongly about, y'know? Other than that, with Rezecib's help with the traits, I think it is almost ready to publish.
  7. Well, Geez. Alright. Thanks. Thanks a lot, man. I will put this in right now and finish everything up.Maybe I can get this done tonight then! I will keep posting here.
  8. Ok, So this is my third time typing this up because of browser crashes. I hope I can remember everything I wanted to say! So I am using Dleowolf's Sample Character mod for DST to create a chocobo playable character. Right now I am trying to get it graphically implemented before I work on traiting her out. I have completed 90% of the art assets, with only a few lesser important things to design. I plan on giving her a graphical update before DST updates, but that isn't important right now. The above image isn't really indicative of any edits to the build.bin or anim.bin files, as they are just the art layers tessalated into place in Spriter. What this does do is provide a close representation of what I want the current sprite to look like in game. I really do not know how to get it to look like this though, but I am guessing it means I need to edit the anim.bin and build.bin files? At this point, I should point out that I really started this mod on Friday, and so I really have only been working on it for a few day. In this span all I have really done is followed Dleo's tutorial and worked on art. The thing that is holding my back is the tail; Dleo's tail is like a cat's, it is long and thin and the tail is segmented. Wark's tail consists of 3 (profile) or 5 (frontal or back) feathers arranged in a fan. In the above image, I just swapped out the tail textures and arranged them thusly, so again, it isn't actual progress. I'd like to know how to move the textures around and how to bind them to the other textures. How to move them forwards and backwards along the z axis. How to make sure they have a decent looking walking animation. After that I would like to do the traits. Largely I like Don't Starve being hard, and as such I really want the character to be balanced or maybe even stacked against the character. So I put a lot of thought into the traits and how they would work. They can be summed up as: Herbivorous. Walks Fast. Moults in summer. Despite the amount of time I have spent staring at tutorials the whole "component" system is escaping my grasp. How do I implement them? What code do I use to make a character eat vegetables? I have seen posters suggest using the code from "Winnie" but their answers were usually less then ten words, but I do intend to ask around some more on how. The speed boost is supposed to be simple, yes? I am not sure how to do it at all. Finally the moulting thing is probably the hardest? I just want the character to spawn in 3-5 random feathers at the start of summer in DST, and while there could be more embellishments; that is probably the simplest way I can describe it. If any of you can help me out here and give me some guidance, that would be super awesome, thank you!
  9. Since I have the art assets 90 percent done, and I am not completely ashamed of how it all looks, I will make a post in the mod forum asking all for help. I guess I will also spend time reading other tutorials while I wait for helpful replies. Thanks a lot for your help, man! Also, be my guest, it was just a screencap uploaded to imgur so it is pretty public domain at this point!
  10. Try this: Open Steam Navigate to your Library page. Above the list of your games there is a search bar; next to it is the word "Games" Click "Games" and a drop down menu will appear, click tools. The Tools are arranged alphabetically; find and double click on the "Don't Starve Mod Tools."
  11. First off, thanks a lot for the reply! 0 Secondly, Thanks for telling me how to edit the pivot points, that will come in handy! Now all I need to know is how to, ehem, pin the tail to the chocobo. What I mean is, how to I affix the segments to the main part of the body; like such: (Looks better than my first sketches, doesn't it?) Now, this isn't indicative of any actual progress, all I did was add "tail-13" ect to the tail directory and tessellate them into place in Spriter. Now, while I appreciate the simplicity of your original suggestion, I believe we can both agree the the tail's behavior in profile POV is awkward. The above image is the kind of behavior I am wanting in the finished mod, all 5 of the tail feathers in the back sharing a pivot point, and three feathers visible on the profile. As far as I can tell this requires me to tell how to pin the pivot points to the layer below them? And also how to move layers up and down on the "z" axis, if it's called that? I am kind of pumped about this, actually. I didn't think I'd do so well both qualitatively and quantitatively on the art assets, I should have all the .png's done by tommarrow! If I can get Wark arted, assembled, traited, and tested by Tuesday I would be tickled pink! Also, I was thinking of making the ghost an egg. Do you think that would be funny? Finally, is it posible to just edit a charecter's ghost speech file without editing everyones? Thanks a lot for the help!