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About Spotteh

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  1. Nostalgic Mainscreen

    Look at you, hatin' on purple like some sort of violophobe.
  2. [DST] Wark the Chocobo

    Why did you write chocobo in white?
  3. [DST] Wark the Chocobo

    Well, here's to hoping I ever do that!
  4. [DST] Wark the Chocobo

    @WaffleTactic Depends! If you have it on steam, then "subscribe" to Wark from the workshop page, if not; take the zip folder and paste it into .../dontstarvetogether/mods folder and extract it. If you are using windows, just open it like any other folder and click extract at the top of the menu.
  5. [DST] Wark the Chocobo

    I hope you enjoy it!
  6. Version 0.8.1


    This mod introduces Wark the Chocobo to Don't Starve Together! She is a chocobo from the Final Fantasy Fables series of games, the type of chocobo that is commonly refered to as the "chibi" chocobo! She comes with her own speech file, diet, art assets, and a neat little mechanic for those who can make it through winter! Stats: Health: 150 Sanity: 120 Hunger: 170Traits: *Eats like a bird. Wark is a primary herbivore, meaning that she mainly eats vegetation, like vegetables and cut grass; however she is secondarily omnivorous, capable of eating fish, eggs, and many other foods. However, do to her crop lacking the enzymes capable of breaking down red meat, she cannot eat nor digest meats other than fish. Rejoice; however, because she has both a crop and a stomach, she can hold a lot of food in her, and because she is a savanna bird, her digestive system is more efficient!*Runs like a bird. Chocobos are quick on their feet, her light frame and powerful legs allow her to maintain a sprint at around 50% the speed of an average human. However, this speed likely comes from a constant fear of being eaten; so unfortunately this begets a lower sanity.*Moults... like a bird. You'd think all those feathers would make her a little warmer in winter, but being an arid plains creature she prefers warmer and more temperate climates, so her plumage is thin to allow better temperature control. So in reality, her winter coat isn't that useful at all, but it still sheds it at the start of summer. Maybe that would be useful?Right now the mod is playable and very much balanced how I want her to be, so I am releasing it early because I will be gone for a few days and unable to do some of the final visual and gameplay tweaks before version 1.0. She is DST only because I started making her for DST long before it occurred to me that making a character backwards compatible would be a pain in the tail-feathers. I'd then have to do a lot of balancing and mechanicing for DS and ROG, so for now she will be DST only until I get better at this. Tips! To Do: Break out your Busdriver because I need to do my shout outs now: Thanks to @Dleowolf for the Character Template and helping solve Wark's tail. Thanks to @Mobbstar for putting up with my constant questions. Thanks to @Kzisor for helping with Wark's diet. and big Thanks to @rezecib for literally doing all the hard parts for me. Enjoy! PM me with any comments, issues, and suggestions if you really want me to read them, sigh exasperatedly, then bug everyone else on how to do cede to your demands.
  7. Just an idea, I think it would be pretty cool if Tallbirds didn't attack Wark, because they think She's on their side.

    1. Spotteh


      I was thinking about it, but I wasn't sure how useful that would be in DST. OH yea, I have pet tallbirds, now watch as they become adults and eat my friends. Granted, iif it was pvp you could set up shop in a tallbird fort and be invincible.

  8. [Tutorial] Using Extended Sample Character Template

    Since I have the art assets 90 percent done, and I am not completely ashamed of how it all looks, I will make a post in the mod forum asking all for help. I guess I will also spend time reading other tutorials while I wait for helpful replies. Thanks a lot for your help, man! Also, be my guest, it was just a screencap uploaded to imgur so it is pretty public domain at this point!
  9. [Tutorial] Using Extended Sample Character Template

    Try this: Open Steam Navigate to your Library page. Above the list of your games there is a search bar; next to it is the word "Games" Click "Games" and a drop down menu will appear, click tools. The Tools are arranged alphabetically; find and double click on the "Don't Starve Mod Tools."
  10. [Tutorial] Using Extended Sample Character Template

    First off, thanks a lot for the reply! 0 Secondly, Thanks for telling me how to edit the pivot points, that will come in handy! Now all I need to know is how to, ehem, pin the tail to the chocobo. What I mean is, how to I affix the segments to the main part of the body; like such: (Looks better than my first sketches, doesn't it?) Now, this isn't indicative of any actual progress, all I did was add "tail-13" ect to the tail directory and tessellate them into place in Spriter. Now, while I appreciate the simplicity of your original suggestion, I believe we can both agree the the tail's behavior in profile POV is awkward. The above image is the kind of behavior I am wanting in the finished mod, all 5 of the tail feathers in the back sharing a pivot point, and three feathers visible on the profile. As far as I can tell this requires me to tell how to pin the pivot points to the layer below them? And also how to move layers up and down on the "z" axis, if it's called that? I am kind of pumped about this, actually. I didn't think I'd do so well both qualitatively and quantitatively on the art assets, I should have all the .png's done by tommarrow! If I can get Wark arted, assembled, traited, and tested by Tuesday I would be tickled pink! Also, I was thinking of making the ghost an egg. Do you think that would be funny? Finally, is it posible to just edit a charecter's ghost speech file without editing everyones? Thanks a lot for the help!
  11. [Tutorial] Using Extended Sample Character Template

    Yo Dleo, leme start by saying that you are a real hero and a real human bean! Thanks a lot for your tutorial and your hard work on the sample mod! Now for my question! I am trying to bring a chocobo custom charecter to DST and I have gotten to the art phase of the process, and I could not help but notice that you implemented a tail in the charecter, as well as ears! This is hugely cool because chocobos have tails and ear-like crest feathers! Picture time! As you can see, in the frontal and the profile pics, Wark the chocobo has a series of crest feathers on her head, a pair of cheek feathers, and a five pointed feathery tail; better seen in this back photo: Sorry the sketches don't sync up super well, they were all free hand on my tablet. But as you can see, it probably would make use of the tail, ear, and hair layers of your custom character, but my understanding is that it will have to modify the connection points, right? Now, I have never made a mod ever before, and I started work on your tutorial about 8 hours ago, spending most of that 8 hours working on the speech file! I haven't the faintest on how to go about moving the sockets! Do you have a tutorial on how to do this? I know I have a few more questions I really don't know how to ask yet, but this is the one that titillates me the most, because previously the crest was going to be dinky tiny and on the torso layer (like the guy who made the chica fnaf character.) I hope you can help a bird out, man!