KoopaKiy Posted January 4, 2015 Share Posted January 4, 2015 Hello! I am making a character that is based on transforming, and I was wondering if I could get some help with balancing. The idea is that the character has different mental states and each one has its own abilities. There will be a starting item that will have a different effect depending on which mental state is active. Item refers to the magic item. (Check out the Goio mod. It is very similar.) Item takes 20 Sanity and switches to a random form.At 25% Sanity, switches happen every 1-3 minutes (random value in that range) with no sanity loss.When switching, all stats are taken as percentages into the next form. Winona: Plants Item - Ability to advance science one stage up (example, science machine to alchemy, nothing to science machine) and unlock one item without crafting it. This will only allow you to unlock one item (without crafting) from the current or next tier before the character switches. You do not have access to the recipes like Wickerbottom.Item Color - Purple Visual - flat hair with a purple headband. Whitney: Klepto Item - Random items from various sources Skeletons/Bones - Small items Graves- Small items Pigs - Medium items, chance to fail, chance to make the pig mad (only works if they are sleeping or friendly) Pig houses - Large items, larger chance to fail, chance to make the owner mad (does not work at night) Item Color - Red Visual - mohawk Winnefred: Knowledge Item - cause one stage of growth (Similar to Wickerbottom's book) Item Color - Green Visual - Slicked hair, glasses Westlyn: Friendly Item - Causes one mob to follow as if a friend for a length of time equal to the smallest modifier (I believe that is 238.75 seconds), or make it un-madItem Color - Blue Visual - Messy hair, blue flower Winona - Balanced Health: 150 Hunger: 150 Sanity: 150 Sciencey things give an extra sanity gain. Like Willows fire mechanic Whitney - Low sanity Health: 175 Hunger: 175 Sanity: 125 Decreased sanity loss from darkness Winnefred - Low health Health: 125 Hunger: 175 Sanity: 175 Eating fresh food gives an extra boost Westlyn - Low hunger Health: 175 Hunger: 125 Sanity: 175 Trinkets on the ground/in inventory give a sanity boost (up to 3) Link to comment Share on other sites More sharing options...
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