Experience Calculation


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Hey there guys,

I've seen a few posts here that say that experience is cumulative based on the number of consecutive days you survive. That's all well and good but I think in addition to the time aspect, experience should be gained for more technological activities.

As it's set up now, one could simply put up some tree walls, start millions of farms and berry plantations and just sit back and let the experience rack up. I propose that for each item crafted and amount of the map explored, a certain amount of experience is granted. This could also be designed so that the less time the player has spent in the world and the more of the map they have explored, the more experience they get as to discourage players from getting the bare essentials and setting up camp.

Thanks for listening and I hope you like my suggestion!

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