Nader Posted December 28, 2014 Share Posted December 28, 2014 Bug Submission: Category: Gameplay Issue Title: Removing hounds bugs sleeps Issue Description: When creating a server, setting hounds to 'none' always bugs sleep mode, you will never be able to sleep on the server because you are 'in danger.' I tested this on survival mode. I will not attach a file as it is really easy to reproduce this annoying bug. Additionally, I have a request, can you please provide a option to change both hound amount and time between hound attacks in world options? Thanks, Nader Steps to Reproduce: 1) Start game > Play > Host Server 2) Press on empty slot > Edit world 3) Set Hounds = 'none' This should reproduce the result. If you would like to test quickly, use the method I used by doing the following: 4) Set Day = 'Only Night' 5) Spawn your character (I used WX78 and Wilson) 6) Use console to give yourself strawroll (c_give 'bedroll_straw'). 7) Try to sleep, you will notice the bug immediately. Once again, tested on survival, no mods. Link to comment Share on other sites More sharing options...
Haakjvork Posted December 30, 2014 Share Posted December 30, 2014 I was going to report the same I think it's due to how Tents and Bedrolls behave. In SGWilson.lua , this following condition is always true because with spawnmode = "never", hounded's timetoattack may be always 0if hounded and (hounded:GetWarning() or hounded:GetTimeToAttack() <= 0) then danger = trueendJust a Theory, haven't tried replacing those lines Link to comment Share on other sites More sharing options...
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