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[Client Crash] - Crash and not showing any living players when host a ghost LAN


justdev42

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Bug Submission:

Category: Client Crash

Issue Title: Crash and not showing any living players when host a ghost LAN

Issue Description: Had two different types of crash, 1 where client connected temporary, but the clock didn't populate and was day where host was in night, shortly after had crash to desktop. 2nd where went straight to not responding for approx 180 seconds before CTD. Another issue was when host was ghost client logged in (alive) and the timer till reset did not go away.

Steps to Reproduce: All 3 issues seem to happen when client connects to server while host is a ghost on LAN server, the bugs seem to occur most when client connects immediately on server resume. The first bug happened when client connected almost as soon as server created, second a little longer but before host is in game, and third almost right after host player is move-able. Didn't replicate error on server with living player.

  • Developer

Bug Submission:

Category: Client Crash

Issue Title: Crash and not showing any living players when host a ghost LAN

Issue Description: Had two different types of crash, 1 where client connected temporary, but the clock didn't populate and was day where host was in night, shortly after had crash to desktop. 2nd where went straight to not responding for approx 180 seconds before CTD. Another issue was when host was ghost client logged in (alive) and the timer till reset did not go away.

Steps to Reproduce: All 3 issues seem to happen when client connects to server while host is a ghost on LAN server, the bugs seem to occur most when client connects immediately on server resume. The first bug happened when client connected almost as soon as server created, second a little longer but before host is in game, and third almost right after host player is move-able. Didn't replicate error on server with living player.

 

Hey justdev42 - thanks for the reports. We believe that all the issues you described have been fixed. If you're still experiencing them, can you let us know. Thanks and sorry for the delay--still catching up after our break for the holidays.

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