Ryuushu Posted December 24, 2014 Share Posted December 24, 2014 I'm trying to make the following happen: When a player leaves the server, he drops all his items. But, I've hit a wall.. I just don't know what happens to his inventory when he's leaving. Here's what I'm doing:AddPlayerPostInit( function (inst) inst:AddTag("recently_joined") inst.oldOnRemoveEntity = inst.OnRemoveEntity inst.OnRemoveEntity = function ( inst ) print("Player ", inst.name, "has left") print("inst.components.health.current",inst.components.health.currenthealth) print("inst.components.hunger",inst.components.hunger.current) print("inst.components.inventory:GetActiveItem()",inst.components.inventory:GetActiveItem() or inst.components.inventory:GetActiveItem() ~= nil) inst.components.inventory:DropEverything(false, false) return inst:oldOnRemoveEntity( inst ) endend) When my friend "Meow" leaves the server, this is the console output:Player Meow has leftinst.components.health.current 150inst.components.hunger 30.24inst.components.inventory:GetActiveItem() false She doesn't drops any items neither. Testing for the inventory component shows it's missing too. My question is, how can I grab the inventory before it's saved/cleared somewhere else? Link to comment Share on other sites More sharing options...
Ryuushu Posted December 24, 2014 Author Share Posted December 24, 2014 Welp, found it, it was in playerspawner. Just in case anyone is wondering:AddComponentPostInit("playerspawner", function(PlayerSpawner, inst) inst:ListenForEvent("ms_playerdespawn", function (inst, player) player.components.inventory:DropEverything(false,false) end)end) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now