YesterdaysMindr Posted December 11, 2014 Share Posted December 11, 2014 I decided to look through the game's image files(Out of curiosity, not for modding purposes) and I don't know if this is the right location, but anything inside dont_starve/data/images/colour_cubes doesn't open and claims to have an unknown pixel format! Can anyone help me with this? I'm kinda curious how the shaders for everything work! Thanks, and if this is in the wrong place, then I'm sorry Link to comment https://forums.kleientertainment.com/forums/topic/46068-textool-cant-open-shader-tex-files/ Share on other sites More sharing options...
simplex Posted December 11, 2014 Share Posted December 11, 2014 I decided to look through the game's image files(Out of curiosity, not for modding purposes) and I don't know if this is the right location, but anything inside dont_starve/data/images/colour_cubes doesn't open and claims to have an unknown pixel format! Can anyone help me with this? I'm kinda curious how the shaders for everything work! Thanks, and if this is in the wrong place, then I'm sorry Colour cubes aren't shaders, they're 3D lookup tables (they're usually used via a shader though, and that's likely how DS does it, but the colour cubes themselves are just textures). The reason why TEXTool can't convert them is because they're plain RGB textures, and TEXTool only supports DXT compressed ones. ktech can convert them, though. EDIT: And this thread should probably be moved to the Mods subforum. Link to comment https://forums.kleientertainment.com/forums/topic/46068-textool-cant-open-shader-tex-files/#findComment-583560 Share on other sites More sharing options...
YesterdaysMindr Posted December 11, 2014 Author Share Posted December 11, 2014 Darn, I was hoping it would be something more along the lines of the overlays like fx.tex. Anyway, thanks. Link to comment https://forums.kleientertainment.com/forums/topic/46068-textool-cant-open-shader-tex-files/#findComment-583578 Share on other sites More sharing options...
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