(false alarm) Crash when creating a new world


simplex

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EDIT: Ignore this, it was an issue on my end. Moderators can feel free to delete this report.

The issue I was originally reporting was a crash caused by entityscript.lua:158, namely

local AddNetworkProxy = Entity.AddNetwork
The crash occurred due to the variable Entity not being declared. However, the real issue was that Entity is only not declared on worldgen, so this was my fault, making entityscript.lua run at worldgen.
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