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I realize this sounds awfully ungrateful but I have a hearing issue that makes this particular sound almost painful to hear after a few minutes.

 

I asked about this during beta and was instructed to comment out "containergotitem" and "gotnewitem" lines from dont_starve\data\scripts\prefabs\player_common.lua: 

--inst:ListenForEvent( "containergotitem", function(it, data) inst.SoundEmitter:PlaySound("dontstarve/HUD/collect_resource")            end)        --inst:ListenForEvent( "gotnewitem", function(it, data)                 if data.slot then                 Print(VERBOSITY.DEBUG, "gotnewitem: ["..data.item.prefab.."]")                     inst.SoundEmitter:PlaySound("dontstarve/HUD/collect_resource")                end            end)

This worked for some time but either I'm doing it wrong or it just doesn't work the same anymore.

 

I clearly don't have any coding knowledge but I'm willing to research if someone could kindly point me in the right direction. I have to play with the sound off most of the time because of this one thing. I'd love to be able to hear the rest of the game though.

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