WitherStig Posted October 26, 2014 Share Posted October 26, 2014 Note: I have no art or code the these characters, purely ideas. Wammy - Lover of Food Appearance: Chubby ginger with freckles. Stats: Hunger: 250 Health: 150 Sanity: 150 Pros: When above 200 hunger, Wammy gains 1 health every 20s and 20% damage absorption. When below 50 hunger, he gains damage. Eating food increases sanity by 2, eating food from crockpot increases sanity by 5. Cons: Slow When below 75 hunger, he gradually looses sanity. --------------- Watson - Lover of Electricity Appearance: Electric sticking up hair, monocle, mustache. Steampunk type. Stats: Sanity: 175 Hunger: 150 Health: 100 Pros: Has an energy meter with up to 100% charge. Watson gains 2% movement speed for every 5 charges. Attacking with the meter above 5 with cause electricity to deal minor damage in an AoE around the hit target. Whenever Watson attack with his energy meter at or above 5, he looses 5 energy. Killing mobs grants 10 energy. Eating grants energy equal to half the amount of hunger it granted + the amount of health it granted. Being struck by lightning puts meter at infinity for 10 seconds. EX: Eating roasted berries would grant you 6.25 + 1 = 7.25 energy. Cons: Looses 1 energy every 10s. Looses 2 energy every 10s when it is night. Looses sanity when below 5 energy. If the electricity strike procs during rain, it will deal bonus damage but also hurt Watson. ----------------------------------------------------------------------------------------------------- Wiggins - The Business Man note: inspired by a mod idea here http://steamcommunity.com/sharedfiles/filedetails/?id=265969805 almost has nothing in common besides appearance and background story. Stats: Sanity: 200 Health: 100Hunger: 150 Pros: Starts the game with a briefcase, that no matter where it is held in the inventory, will always appear in his left hand. The suitcase can hold 2 items. Foods held inside the briefcase will rot half as fast. Creating prototypes grants 20 sanity. Cons: Increased sanity loss near monsters. When near monsters for 10s, his field of view is reduced but he gains 10% movement speed. ------------------------- Wisp - The Possessor note: might be over complicated, not sure. Appearance - non humanoid wisp type spirit. Stats: I know these don't make sense right now but keep reading and you will see why. Sanity: 100 Health: 50 Hunger: X I'm not going to put in pros and cons format. Wisp spawns inside of a body capsule, which basically looks like a Frankenstein-ish thing with pieced together body parts. The one you spawn in has 75 health and 100 rot meter. In order to maintain the capsule, you have to give it foods and other materials. Bone fragments and meats will increase the rot meter, silk and non-meat foods will increase the health meter. Wisp can create new capsules by using an item she/he spawns with (maybe soul sphere or something on the bodies of pigmen, merms, walruses, or other humanoids I can't think of. They will spawn as a capsule with low health but full rot meter. When she/he uses this item, it consumes sanity. You may ask why Wisp needs capsules, here is why: When wisp is not in a capsule, she/he cannot interact with anything, but monsters will still aggro you. While wisp is is not in a capsule, she/he quickly looses sanity and slowly looses health, and the only way to regenerate health is to eat evil flowers, nightmare fuel, or other evil stuff. Wisp can have as many capsules as he/she wants, but only one can be occupied at a time. Other will stand slouched and static. Their rot meter will very slowly decrease. Additionally when Wisp is not in a body, she/he gains 20% movement speed. -------------------------------------------------------- That's all for now folks, I would really appreciate it if a modder could create these mods. In fact if ever get a beta key i'll give to one of the creators of the mod. THANKS Link to comment https://forums.kleientertainment.com/forums/topic/42887-character-mod-ideas/ Share on other sites More sharing options...
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