edwardtmclean03 Posted March 5, 2014 Share Posted March 5, 2014 How do I go about creating body_swap ANIM files in Spriter? I've tried creating from scratch with the help of other mods but I cant get the ANIM files to showup on Wilson's body. Only the inventory and ground images work. Is there a sample mod out there or a specific tutorial im missing? As always thanks in advance, if need be I can upload my mod Link to comment https://forums.kleientertainment.com/forums/topic/32288-armour-animation-help/ Share on other sites More sharing options...
TheDanaAddams Posted March 5, 2014 Share Posted March 5, 2014 To my knowledge, there is not yet a Spriter source asset for a bodyslot item.I think all these swap anims require special things to be written into the anim compiler so that they will function correctly with the swap symbols. Link to comment https://forums.kleientertainment.com/forums/topic/32288-armour-animation-help/#findComment-424228 Share on other sites More sharing options...
edwardtmclean03 Posted March 5, 2014 Author Share Posted March 5, 2014 Yea I guess its just rinse and reapeat, im getting close but still not showing all images correctly. if I do get correct, could try and recreate to see if works the same Link to comment https://forums.kleientertainment.com/forums/topic/32288-armour-animation-help/#findComment-424234 Share on other sites More sharing options...
edwardtmclean03 Posted March 5, 2014 Author Share Posted March 5, 2014 I actually got it to work, I believe it lies in the HEIRARCHY of spriter, depending on how the images line up in the hierarchy determines how the game swaps threw them. With that said you would need to know how many different images you need for each animation. For the body armor there is 9. for the head I believe there is 4 Link to comment https://forums.kleientertainment.com/forums/topic/32288-armour-animation-help/#findComment-424243 Share on other sites More sharing options...
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