Jump to content

Overheating/Wetness Vs De/hydration


Recommended Posts

It seems that these mechanics could be combined into one. The trick would be finding the balance, ie. have enough water to stay cool, stay dry enough to stay warm.

The concept of slipperiness, while novel, doesn't add much imo. A mechanic that nerfs tools when it rains seems like it would have the same effect.

What do you guys think?
 

Link to comment
Share on other sites

I think the implementation of tools slipping is very unique. It adds more 'realism' to the game.

What would make it more interesting would be that, when say an axe or hammer slips it causes small damage to health.

But obviously we have to have the soak mechanic ironed out first so we know how to counter wet objects more effectively than we know now.

Link to comment
Share on other sites

*ahem* Crit from Borderlands 2 *ahem*

 

And the thing with health damage, irl sometimes it hits you, sometimes not. So there should be like a 50-50 chance to get health damage. (And maybe a 1% chance to decapitate yourself with a wet axe while attempting to cut a tree) 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...