gangreneday Posted March 4, 2014 Share Posted March 4, 2014 It seems that these mechanics could be combined into one. The trick would be finding the balance, ie. have enough water to stay cool, stay dry enough to stay warm.The concept of slipperiness, while novel, doesn't add much imo. A mechanic that nerfs tools when it rains seems like it would have the same effect.What do you guys think? Link to comment Share on other sites More sharing options...
J20hawkz Posted March 4, 2014 Share Posted March 4, 2014 I think the implementation of tools slipping is very unique. It adds more 'realism' to the game. What would make it more interesting would be that, when say an axe or hammer slips it causes small damage to health. But obviously we have to have the soak mechanic ironed out first so we know how to counter wet objects more effectively than we know now. Link to comment Share on other sites More sharing options...
UL7RA Posted March 4, 2014 Share Posted March 4, 2014 *ahem* Crit from Borderlands 2 *ahem* And the thing with health damage, irl sometimes it hits you, sometimes not. So there should be like a 50-50 chance to get health damage. (And maybe a 1% chance to decapitate yourself with a wet axe while attempting to cut a tree) Link to comment Share on other sites More sharing options...
gangreneday Posted March 4, 2014 Author Share Posted March 4, 2014 I do think it's interesting, but maybe items dry faster when there isn't rain. In any case, I'll reserve judgement. No way do I want the tools to cause me harm. That feels like being punished for playing the game. Link to comment Share on other sites More sharing options...
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