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I've been tirelessly searching the forums for a clear and straightforward method to create the Zip files every mod calls for in the ANIM folder. I know everyone says that if you have the SCML file that the game will compile it on its own, but for me that is not the case. Can anyone shed some light on my dilemma? I'm so close to finishing my first mod except I cant figure that out for the life of me. Thanks in advance

Currently there are two ways to create anim with new item:

- you can create new anim with your item using spriter (explained here-->) http://forums.kleientertainment.com/topic/29427-tutorial-creating-a-handslot-equippable-item-from-scratch/

- or you can edit existing anim (explained here-->) http://forums.kleientertainment.com/topic/27341-tutorial-the-artists-guide-to-characteritem-modding/

Edited by EmielRegis

I know how to create the .SCML file inside spriter but neither of those tutorials tell me how to compile them into the much needed zip file to even run the mod. The weapon one just shows you how to create a scml file never actually telling you how to create a zip. And the second one just tells me to edit the existing sample mod. Please if anyone knows how to do it from scratch I really need help ive been trying to figure it out for a few days now

You have mod tools, good. There is autocompiler. Just place files in right folder and it will compile them automatically. However I using tools from steam, I dont know where standalone autocompiler looking for files.

Edited by EmielRegis

I dont know how exactly works autocompiller but in steam it clearly looks for mod folders here C:\Program Files (x86)\Steam\SteamApps\common\dont_starve\mods\"yourmod"

 

When  finds it all .scml and .png files found in "exported" and "images" folders are converted to anims and .tex

 

If i were in you i could try to make fake mod directory,  place here my mod files and run steam autocompiler.

Edited by EmielRegis

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