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Don't farm


Noro

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Made this little mode for myself and my friend(thus uploaded it to workshop) but suddenly it got some demand.

 

Now that I have a thread for the mode, I have a question to devs. Currently it is conflicting with Evergreens mod, I do believe you understand why. I couldn't find any other way to implement changes to evergreens prefab other than completly overwriting it. PostInit fuction wouldn't work for it and I don't know any other entry points to access it's entities.

Maybe there is another workaround I don't know about for working with evergreens(and rocks)?

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