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Uh... you want to mod somebody's mod?

 

They... might not take too kindly to that... but if you're talking about using a mod to alter a mod, you'd just have to make sure the load priority was lower - if you replaced assets or strings of another mod, and that mod was loaded afterwards... I THINK that would work.

Not something I've tried...

 

Though the theory is solid - I'm 99% sure you could use loading later in priority to add a translation to a mod's strings, so I don't see why the same could not be done for assets.

 

 

Though if you just want to alter them directly... uh... the same way you would make the mod in the first place. Find the existing name, and replace it. Find the existing file and replace it.

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