NoahBangs89 Posted January 21, 2014 Share Posted January 21, 2014 Dear Users, I am new to this forum, but have worked with mods for a while. I am having trouble creating the eternal torch. I organize all the necessary files like anims, scripts, sounds, etc. And yet, it crashes whenever I enable it and hit ok. I have puzzled at this for an hour or so. Here is the code in my modmain.lualocal STRINGS = GLOBAL.STRINGSlocal Ingredient = GLOBAL.Ingredientlocal RECIPETABS = GLOBAL.RECIPETABSlocal Recipe = GLOBAL.RecipePrefabFiles = { "eternaltorch", "torchfire",}ComponentFiles = {}Assets = { Asset( "IMAGE", "fx/torchfire.tex" ), Asset( "ATLAS", "fx/torchfire.xml" ),}function EternalTorch(player) local recipe_eternaltorch = GLOBAL.Recipe("eternaltorch", {Ingredient("goldnugget", 1), Ingredient("twigs", 1)}, RECIPETABS.LIGHT, {SCIENCE =0} ) recipe_eternaltorch.atlas = "images/eternaltorch.xml"endGLOBAL.STRINGS.NAMES.ETERNALTORCH = "Eternal Torch"GLOBAL.STRINGS.RECIPE_DESC.ETERNALTORCH = "A torch that never burns out."AddSimPostInit(EternalTorch)AddPrefabPostInit("eternaltorch")I have uploaded the files for further examination. Any help? eternaltorch.zip Link to comment Share on other sites More sharing options...
NoahBangs89 Posted January 21, 2014 Author Share Posted January 21, 2014 I forgot to make the purpose of this mod clear. It want it to be a torch that never runs out. Link to comment Share on other sites More sharing options...
baldr Posted January 22, 2014 Share Posted January 22, 2014 NoahBangs89, fx/torchfire.xml incorrectly refers to data/fx/torchfire.tex as texture file name. Remove "data/" prefix and DS won't fail due to this. Link to comment Share on other sites More sharing options...
baldr Posted January 22, 2014 Share Posted January 22, 2014 Oops, fx/ has to be removed too. Am I missing "Edit" button? Link to comment Share on other sites More sharing options...
NoahBangs89 Posted January 22, 2014 Author Share Posted January 22, 2014 baldr, You sir are a saint in diamond robes. A quadrillion thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.