Noctius Posted December 31, 2013 Share Posted December 31, 2013 So i have to write a paper about the sound design on a game, and i chose Don't Starve, yet most of the things i have to answer i can't find the info so i was wondering if the cientific comunity could help me outhere are the topics 1) workflowa) Pre-production - Formation of the audio team - Aesthetic options priori - Technical constrains (platform) - Team communication - Time / budget - Studios (foley, voice-over, ...)b) Production - Interface with the rest of the team2) Analysis of technologya) Motor - Construction time? - featuresb) Integration with programmingc) Learning - Solutions for the future - Limitations and workarounds3) Analysis of Design & Creativitya) game genre (implications) - Music - Noise (isolated, specialty, foley, ambient) - Dialogues (voice-over techniques)b) variability (technical)c) Adaptability (technical) if anyone could help me get this info i would be very thankfull Link to comment https://forums.kleientertainment.com/forums/topic/30668-about-sound-design/ Share on other sites More sharing options...
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