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So i have to write a paper about the sound design on a game, and i chose Don't Starve, yet most of the things i have to answer i can't find the info so i was wondering if the cientific comunity could help me out

here are the topics

 

1) workflow
a) Pre-production
    - Formation of the audio team
    - Aesthetic options priori
    - Technical constrains (platform)
    - Team communication
    - Time / budget
    - Studios (foley, voice-over, ...)
b) Production
    - Interface with the rest of the team

2) Analysis of technology
a) Motor
    - Construction time?
    - features
b) Integration with programming
c) Learning
    - Solutions for the future
    - Limitations and workarounds

3) Analysis of Design & Creativity
a) game genre (implications)
    - Music
    - Noise (isolated, specialty, foley, ambient)
    - Dialogues (voice-over techniques)
b) variability (technical)
c) Adaptability (technical)

 

 

if anyone could help me get this info i would be very thankfull

 

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