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After about less than a  week ago since attempting at modding Don't Starve, I have finally built up the courage to share a mod i'm working on. (although still a little intimidated...)

 

 Anyway my main Idea is of a character with specific craft recipes that mainly use up gears, wires and the odd other component to make very handy/useful items.

 

The Tinker (currently called Dane at the moment) has one special abilities but so far his stats are:

- Max health = 80 (but health starts on a random number between 40 - 55)

- Max hunger = 115

- Max sanity = 130

- Damage = 1.5 (one and a half Wilsons)

- Starts off with 3 gears

 

 

Ability(ies):

-Movement speed is based off health, hunger and sanity.

Depending on what all 3 stats are on decides whether or not you will run faster, the same, slower or crippled when compared to the other characters.  Basicly high health and hunger will help you to run fast and low health and hunger will slow you down.  Sanity is the opposite as with low sanity you are freaking out so therefore you run faster and high sanity... you get the idea.

 

For items I can't think of many for now  but I have one Idea at the moment:

-Gear axe

This is more of a weapon that hits just more than a spear and also used to cut down trees but at a slower rate, and a much slower use rate.  This can be made with 1 gear + 2 twigs + 4 gold nuggets and requires a science machine to make.

Update:

Is now called the Gear Axe.

This now cuts down trees at half the rate and will reduce the use rate 0.75 per chop and will deal 45 damage. Im working on reducing the usage when attacking .

 

post-277413-0-28351600-1384591813.png

 

-Some kind of bomb. (can think of a name yet.)

Might add this idea in, but it is similar to Wez's balloons but think of it as a huge sack of gunpowder and gears.

This will do a hell of a lot of damage maybe, 150, but will be averagely expensive to make.

(Something like 4 pigskin + 2 rope + 10 gunpowder + 2 gears, or 1 piggyback + 5 gunpowder + wires.)

Unfortunately I haven't unlocked Wez yet and I would like to see his balloons for my self, but that was a spark of inspiration. I'll also put up a rough picture on what it might look like eventually.  Here is something I threw together.

 

post-277413-0-22698100-1384759694.png

I am planning on a simple animation for idling and before it explodes. 

 

 

 

 

I am hopeless in terms of art but the best I can make/edit images into basic ideas, like the Gear axe but animations, I am completely stuck.  (I'm still going to attempt animating though! It's my mod so I should be the one to stuff it up. :grin: )

Unfortunately I can't think of what the tinker should look like, I am very tired and am in the middle of school exams and the only thing I can think of is a tuxedo and goggles... So i'm going to wait out until my brain clears a bit until I think of something amazing.

 

 

[Edit]

My exams are finally over! *woo*  So, ill be mostly working on this mod and another one of my side projects now, and with enough rest my brain should be working fine and the ideas can again start flowing.

 

Things I am working on:

- Coming up with more items ideas.

 

- Make a tinker crafting tab specifically for the character.

 

- Make wires do something, so they can be used for crafting. *Turns out it's really easy and I'm a noob...

 

- Make it so a Broken clockwork spawns in the general area of the player. (clockwork knight) *very close.

 

- Work on creating this bomb *animations and art are ok, i  guess..?  Scripting need some work.

 

- Add to the Gear Axe *Need to finish animation.

 

- Think of more things to work on.

 

This is mostly a project for myself to learn and improve so ill be asking for help when necessary.

Edited by MySpoon

Does anyone know how I would make it so the Frazzled Wires could be used for crafting?  At the moment they are only involved in the trinkets prefab, it there a way i can involve that specific trinket into a crafting recipe? or will I have to remake the wires into a new prefab?

The name of the frazzles wire in the coding is "trinket_6".

 

You just have to list them as a crafting recipe.

        local itemname = GLOBAL.Recipe("itemname",{ Ingredient("trinket_6", amount), other ingredients.

 

Or, if you want to make frazzled wire craftable since they are normally a very rare and non-renewable item (like I did with gears in my mod), set the underlined "itemname"s to be "trinket_6".

 

Hope I could help!

The name of the frazzles wire in the coding is "trinket_6".

 

You just have to list them as a crafting recipe.

        local itemname = GLOBAL.Recipe("itemname",{ Ingredient("trinket_6", amount), other ingredients.

 Damn, didn't know it was THAT simple... silly me.  Thanks for the help!

 

Also, what i'm aiming to do is that the character will start with 3 gears and a broken clockwork knight around close to the player, so you'll be able to get some wires upon fixing it + a new friend.

Alright. And if you want the clockworks to spawn a knight, I would say chessjunk_1. It spawns either a knight or a bishop. Unfortunately there's none that spawn just a knight. Unless you modded in a new item that functioned similarly to the cheesjunk.

Does anyone know how I would make it so the Frazzled Wires could be used for crafting?  At the moment they are only involved in the trinkets prefab, it there a way i can involve that specific trinket into a crafting recipe? or will I have to remake the wires into a new prefab?

Maybe you could make another kind of wires cause those other ones are "frazzled" *wink* *wink*

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