Waffuls Posted December 1, 2012 Share Posted December 1, 2012 To me, the game seemed a little too easy when I was able to make a camp and had enough food to go around and a pig army to protect me. I don't want it to become dull around this time, it should be harder! So hopefully these suggestions make it into the game.Here is what I suggest:1. When cooking large amounts of food (10-15+ at a time), "beggars" should appear. The more uncooked/cooked food items in your inventory, the more appear and the stronger they are. They ask for food, and will take 15-35% (not each, total) on hand or attack if none is given.Tiers could be: 10-15 spawns 1, another 10-15 spawns a second one, and so on. Each 30 food items increases beggar strength and hitpoints.2. When traveling between areas via the land bridges, at dusk/night a "crakken" will attack you. Fighting him will most likely mean death (unless accompanied by a very large pig army), and will keep players trapped in areas at this time.3. Squirrels. Like jack rabbits who roam and hide in bunny holes, squirrels should stay around trees and climb up them when players arrive. Trappable, and when a tree is chopped, they run to another.4. Beefalo can reproduce (if not already). They're a very good source of meat, so why not be able to reproduce?5. When collecting items, it should automatically stack to where the item is. IE - items in the backpack stack when picked up. Constantly moving them over from the inventory to the backpack is a pain.6. Burning campfires at max for long enough can possibly attract enemies. The longer it burns at max, the more likely enemies will appear.7. Stone and gold armor/weapon types. Possibly a third type, a "hell crystal," rarely dropped by Flame hounds.8. The Pig King can be positively or negatively affected by food. Positive would be "good meat," and negative would be "bad meat" (monster meat). The more "good meat" given to the King, the more gold nuggets he should reward. Like how pigs can be turned into werepigs with monster meat, the Pig King should be able to, too.Tiers for this could be:a. Positive - 1-89, 1 gold nugget per meat. 90-99, 2 gold nuggets per meat. 100+, 3 gold nuggets per meat.b. Negative - 85-100 monster meat turns the Pig King into an attackable "Werepig King."9. Game-play types. For the most dedicated gamers.a. Explorer mode - Unlimited respawn on death, however items carried at the time disappear after 1 minute.b. Normal modec. Hardcore mode - More, tougher enemies with "hellish" characteristics, "hell hounds" attack more often and are more likely to spawn flame hounds, and longer nights. Campfires cannot burn brighter past the first level (Character says "the fire will be out Soon."). On death, items will disappear if character is respawned.d. Eternal night mode - One day. Then it's forever night. The player is unable to make any light source except torches and miner helmets. No campfires.10. An "End-boss monster." I really like this idea: http://forums.kleientertainment.com/showthread.php?2950-Red-Hot-Biome-Idea, and was wanting to add something. Maxwell should be the main boss. Killing him opens a portal out, but can be refused by the player. Entering it should unlock "magic," a playable character, and "Hardcore mode." The portal will not be open if the player refuses and returns.a. Magic - "demon magic," ability to spawn familiars (hell hounds) and create fires (that burn a dark red, are brighter and do not extinguish except by the player) without items. Only used by Maxwell's son.b. Unlockable character - Maxwell's son. Uses demon magic. Cannot be swapped to via the tent.11. Player skins (if boss monsters are added). When boss monsters are killed, on a new game, the player can wear their "skins." The skins have no perks, except looking totally awesome.12. Alchemy / magic (if boss monsters are added). When boss monsters are killed, they drop a gem that is used in alchemy to enchant items or unlock magic (would require several play-throughs to unlock all magic spells, seeing how on death learned abilities remain). **This gem could be what is used to enter the final biome.a. Alchemy - enchants an item at max speed and/or damage (for weapons), and does not lose durability.b. Magic - light healing spells and low-range teleportation (to quickly escape an enemy).I really do hope that these are implemented; I believe it would add serious replay value and depth to the game.--The glitch problem I had was when I clicked to make an item, the hover-over menu did not disappear. It would overlap other hover-overs, and I could not see some of the things I could research or make. Not to mention block part of my screen. Clicking the menu, other menus, or on my screen did not close it. I'm not sure what caused this; I tried to repeat it by clicking furiously at the menus, and swapping from menu to menu right and left clicking about, but I wasn't able to cause it.I didn't know at the time that I could save and close my game (I'm dumb), so I didn't try doing that. I'm sure that would have fixed it.If you can't find what caused this, a good suggestion to prevent it is an x at the corner of each hover-menu just in-case for any player if it does this. Link to comment https://forums.kleientertainment.com/forums/topic/2795-game-suggestions-1-glitch/ Share on other sites More sharing options...
LadyD Posted December 2, 2012 Share Posted December 2, 2012 To me, the game seemed a little too easy when I was able to make a camp and had enough food to go around and a pig army to protect me. I don't want it to become dull around this time, it should be harder! So hopefully these suggestions make it into the game. The game is still in beta. There is an expanding amount of content coming in around mid-end game. The Hounds are the first part of this content designed to expand the game. (Which is of course Still in Beta)1. I am not sure I am fond of the idea of beggars since this would alter the loneliness that is experienced during this game. Although I believe nearby pigs begging would be annoying!2. Kraken sounds interesting but not all worlds that spawn contain bridges and may bridges can be of varying size. The task on certain maps to cross would be completely fatal!3.Cute idea! It might happen. There are always new creatures incoming. This might be one planned in the future. I dont know4. This is already coming!5. The backpack is new and still being tweaked I imagine. 6. The fire actually has the opposite effect since the 'grue' stays at bay and spiders dont care for light. 7. At the moment the fire hounds have the rare drop - red gem- 8.I have nothing to say on that!9. Game-play types. Already planned! 10. I not sure I like the idea of an 'end' game situation.11. Player skins often talked about- new outfits/ clothing/mods12. I like my science ^_^ Link to comment https://forums.kleientertainment.com/forums/topic/2795-game-suggestions-1-glitch/#findComment-22723 Share on other sites More sharing options...
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