Neosaurus Posted August 29, 2013 Share Posted August 29, 2013 Hey guys, so I've started some of the basics of the masks mod, (modinfo, setting up workplace and basic prefabs) and I want to share my theories on how to get this "transformuu maskuus!" done. My theory is that I could make a component, just like beaverness, and have it launch the animal anim file, or something in the prefab with the anims etc. Anyways, how would you lot go about it? I've got a few more theories but I CBA typing. @Heavenfall and @simplex probably have something on this. Thanks, Neo Link to comment https://forums.kleientertainment.com/forums/topic/26996-theory-for-the-masks-mod/ Share on other sites More sharing options...
Heavenfall Posted August 29, 2013 Share Posted August 29, 2013 I'd go for a copy-paste of beaverness, then cut out what I didn't want, then activate / deactivate from the item onequip onunequip. Link to comment https://forums.kleientertainment.com/forums/topic/26996-theory-for-the-masks-mod/#findComment-306161 Share on other sites More sharing options...
Neosaurus Posted August 29, 2013 Author Share Posted August 29, 2013 I'd go for a copy-paste of beaverness, then cut out what I didn't want, then activate / deactivate from the item onequip onunequipYou mean the actual beaverness component? I'm going that way about things so... Yeha Link to comment https://forums.kleientertainment.com/forums/topic/26996-theory-for-the-masks-mod/#findComment-306191 Share on other sites More sharing options...
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