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Posted (edited)

So many a Wendy player has been asking for a less micro intensive version of Wendy. Many of us who don't play Wendy see these blind requests for power and simply get angry because how could you need more power when your character is a get out of jail free card in so many situations.
I have a solution that I think meets up with both sides goals here because A.

  • There is a misalignment of the characters fanbase and the characters tree.
  • A simple power bump for no cost isn't warranted here, Wendy is a really strong character.
  • People want a path thats less micro intensive, and I'm meeting it with "The less hyper skilled Wendy players still sometimes lose Abigail, what if the shadow path had a comeback mechanic that was dramatic, showy, and cool?"

So my idea here is simple, hear me out.
Its about gaining power when Abigail rests charges abilities that let you deploy her in powerful ambushes, and gaining defenses while Abigail rests.
Abstaining from using your powers is a cost in a dangerous situation, so adding rewards and tactical gameplay to this in return for power is cool.
Shadow Sisterhood 3.

Abigail learns to gather dark powers in the shadows while she is rests, and can release this power in a fountain of darkness when she is unleashed.

  • When Abigail is recalled in her flower, she gains seconds of a "Cloak of shadow" ticking up to 180 seconds depending on the strength of insanity auras Wendy is being hit by, including those caused by the darkness of the caves or night. The cloak of shadow gain is greatly increased while insane.
  • This cloak of shadows grants Abigail armor based on how much time remains on her cloak, and so long as more than 60 seconds remain, she also gets planar damage. (Likely weaker than murdering butterflies here since its more free. The cost here is sanity, but this is less of a cost than silk and twigs generally speaking.)
  • When more than 120 seconds of time remains, you have the option to cause a powerful targeted explosion called the fountain of shadows when Abigail is released, scaling with how close you are to 180 seconds and Abby's level. If done at 180 seconds remaining you can regain a level on Abigail with a cooldown, but if the her level is max you get a few seconds of night vision instead just because it looks cool.
  • When more than 30 seconds remain and Abigail is recalled to her flower, 25% of physical damage wendy takes is converted to sanity damage, charging the cloak of shadows. Not removing Wendy's damage malice, but compensating her to be better able to live while abstaining from using Abigail. This is so you don't have to build 30 nightlights in every lunacy bosses arena and also a nod that you are playing wendy as well as Abigail.

All non-time numbers here are left undefined as this would be the subject of klei's balancing, but I'd expect even the time to get micromanaged.
The idea here is sort of simple. Wendy can prepare for difficult encounters by abstaining from Abigail to build your cloak of shadows. As this gives you a small window of time where you can relax your micro at the start of the battle as you have a little time before Abby's defenses start to crumble and you need to start protecting her, instead of her protecting you.

The other point is its often practical in dangerous battles to recall Abigail to give her time to regenerate to avoid losing levels, part of the design here is to make this less punishing and more rewarding to properly manage her. If part of the frustration of the character is abstaining from using your strongest power, adding a reward to doing so adds a little fun back into this.

You obviously don't need to maximize this bonus in day to day life when you aren't facing the raid bosses, you aren't obligated to use this against spiders.

That way gestalt abby is about using her two forms with potions to achieve great damage with micro (On paper,) but shadow abby is about being stubborn/persistent in the face of hopeless odds and cycling between an ambush form and a defensive form. (If you bring enough sanity food to live.)

Edited by Walrusst
Removing redundancy because organizing many thoughts difficult.
  • Like 3

Abby's player damage scale tag from the Lunar Sistern needs to be changed. The player damage scale tag only reduce physical damage and has no effect on planar damage. As a result, against post-rift bosses, the damage taken is not cut in half as intended, yet its healing output is halved instead

  • Like 1

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