TheMolunga Posted Monday at 11:08 PM Share Posted Monday at 11:08 PM Hold the line. Plant your Engine, then weather escalating waves that march straight for it — they won't be kited into a maze, so it's just you and a thickening swarm. Any character can play engineer. 🔧 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3753820770 What it is - Craft and place the Engine, then activate it to start a run. Waves spawn around it on an escalating timer and path straight to it. Survive the configured number of waves to win — and if the Engine falls, repair the wreck with cutstone and run it again. - A defense layer that isn't Winona-locked: a buildable auto-turret (Gauntlet Sentry) that acquires the nearest threat, lobs an AOE shot, and self-repairs; and a minion you own and command (Gauntlet Sentinel) — right-click the Sentinel Commander to tell it to defend a point, follow you, or focus an enemy. - Three attacker types ramp in as the run hardens: a baseline Besieger, a fast fragile Swarmling, and a tanky Breaker that hunts your defenses specifically. - Configurable wave size (gentle warm-up → meat grinder), wave count, and pacing. - Built entirely on recolored shipped art — no new assets. For the technically curious: I built this as a server-authoritative netcode study — all gameplay truth on the master sim, clients sending validated intent, quantized/diffed netvars for state with batched RPCs for events, and a live naive-vs-optimized toggle with the before/after measured. There's a writeup with file:line citations to both my code and the shipped DST patterns it follows: https://github.com/Maliik-B/dst-engineers-gauntlet/blob/main/docs/netcode-decisions.md ab_demo_readme.mp4 Feedback very welcome — especially on balance (it's tuned solo so far) and co-op scaling. Hope you enjoy holding the line. ⚙️ Link to comment https://forums.kleientertainment.com/forums/topic/172384-mod-engineers-gauntlet-%E2%80%94-co-op-wave-defense/ Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now