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I am officially accepting mod commissions! My main focus is on coding but I also have experience with making animations AND creating shaders.

Notable mods I've worked on:

Spoiler

paranoia.gif.4f2b47d83d17b16b3934f820f133eca0.gif

Paranoia [BETA]
(as creator)

myi.gif.98aec828ac475968a91a753b8bf01ad1.gif

Minecraftify Your Items!
(as creator)

winterlands.png.361ab9cdd3d92e391bf81008e42e5d5a.png

The Winterlands
(as coder)

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LukaS's Free Cam
(as creator)

 

Here are some examples of animations I made:

Spoiler

paranoia.gif.4f2b47d83d17b16b3934f820f133eca0.gif - Mod icon animation, Art by Feything

mystery.gif.85b4065142f75806df76c2a114c15ccb.gif - Mod icon animation, Art by POWD3d4

roar.gif.0d68c542ef31547ce4dadc8cc5be272d.gifangy.gif.f1f609018f01228822b284b6a89122ab.gif - Mob animations, Art by Gearless

 

For a code commission I expect a detailed description of what needs to be done (the more detailed the better). Before starting the project I will present a general price range a fully completed mod would cost and that price range WILL get more precise as progress is made. I do not expect the ending price to ever go below or above the initially presented price range.

I will provide steady updates in the form of images and videos but never as code or project files (unless a specific situation demands it)

The actual price will be roughly determined using this list:

Spoiler
  • Items with unique attributes, such as
    • equippable items (with functionality)
    • items that require custom components
    • items that require special networking logic (RPCs, net vars etc.)

5$ and up...

 

  • simple custom mobs, such as ones that
    • don't require many custom components (some are acceptable)
    • don't require a complex AI (usually using an existing brain as a template)
    • don't require special mechanics not already found in the game

15$ and up...

 

  • complex custom mobs
    • anything that goes outside of the scope of a simple mob

25$ and up...

 

  • custom "boss" mobs
    • same as a complex mob with a focus on combat

25$ and up..

 

  • simple characters, such as ones that
    • don't require many custom components (some are acceptable)
    • don't require many stategraph changes (some are acceptable)
    • don't require special UI elements
    • don't require special mechanics not already found in the game

20$ and up...

 

  • complex characters
    • anything that goes outside of the scope of a simple character

50$ and up...

 

  • shaders, such as
    • entity shaders
    • particle fx
    • post processing

5$ - 10$

 

For animation commissions I require art assets and preferably some kind of sketches presenting what the animation should look like. With simple enough animations just a description can be sufficient.

Spoiler
  • mod icon animation

10$ - 20$ (depending on complexity)

 

  • non mod icon animations
    • heavily dependent on complexity

10$ and up...

 

I will provide payment information, as well as answer any additional questions, privately.

 

The best ways of contacting me are through:

  • forums direct messages
  • discord (nickname: lukas_t_  <--  my preferred method
  • email (onlyt.coding@gmail.com)
  • Like 2
Link to comment
https://forums.kleientertainment.com/forums/topic/172324-opening-mod-commissions/
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