NNOUS Posted 7 hours ago Share Posted 7 hours ago On 6/25/2026 at 12:55 AM, DegenerateFurry said: allow Warly to hire a bunnyman (specifically a bunnyman) to be his gardener. You plant the seeds once and the gardener bunnyman will tend to the crops, water them, and even harvest them and put the crops in ice boxes/seeds in seed pack-its for you, and replant the seeds exactly how you'd planted them if it has enough. I am a fan of the idea to let warly hire contractors. like if u need to pay f.e. 40 carrots to hire a gardener for a whole season who is like a advanced mob that do stuffs for u or/and like treading spicy out of season etc etc would sounds fun. (the gardener somewhat similar to wormwood tho , HOWEVER there isnt a rule if u play warly u need to get to the hard work to farm only warmwood allow to make farm easy) I would also like to see semi/character only crafts like oven to make bread etc, even let u dry ur baguette to be used as a blunt weapon Link to comment https://forums.kleientertainment.com/forums/topic/172321-what-if-warly-had-a-small-little-greenhouse/page/2/#findComment-1873417 Share on other sites More sharing options...
Walrusst Posted 2 hours ago Share Posted 2 hours ago (edited) I've suggested like three differing contractor iterations in the past, and I'll bring up a fourth today: Warly mentions. Living on a farm. (Goat dialogue) Living on an ocean trawler. (Pinchin Winch dialogue, various shipwrecked things.) So having like, contractors/suppliers: A trawler crew, a gardener, and rancher. A pair of farm hands and a bit of something else. I'm dropping the merm idea, what if his ocean crewmate was he could recruit one of the monkey pirates? He always tells the primemates to work on their manners, what if this was his third contractor where he could get a legitimate monkey enterprise off the coast after bribing one of them? (A merm has complexity of how would this interact with wurt. Skipping this for a less expected ally is far more interesting and simple.) So you have a bunny gardener that can run gardens to manage a crop duplication effort, you have a pigman rancher who is able to tend to and terraform burrows into cultivated moleworm ranches and is able to get a mix of mushrooms/morsels/moles/basic minerals like rock/flint (The things you'd get from a moleworm nest digging it up, and mushrooms to reference pigs being used to harvest truffles,) and a monkey trawler who forages the high sea (Seas luck, sometimes its just a little salt, sometimes its ocean fruit, sometimes its fish.) Slowish gathering methods that reward revisiting these contractors and give a variety of randomish resources to make opportunistic cooking of random dishes more interesting. Idea here being these suppliers have something they like as payment you can provide them with every season (Maybe twice a season,) and give a steady payout of goods to checking on them occasionally. The payments a dish. So the bunny's work speed would be based on the vegetable value required for a dish given to him, the pig wants meat value, and your prime mate is here for fruit value. Each likes two of your four spices and has special side effects for you using those spices in their food. Their work speed for the next payout is based on how valuable what you gave them is, with each having a favorite that they like sometimes, but not repeatedly. The idea being that since we know how valuable what you gave them is, we know how to make it vaguely worth it. They stockpile and deal with some of the chores of being a cook, and make cooking a reward in and of itself, but they want to be spread out to work best. Idea being that these don't clutter the base and instead are something that rewards people who are willing to travel at least a small handful of biomes away from base. They provide value to you by cutting down on your workload, you provide value to them with food that gives them unparalleled comfort. Other players can deliver your dishes to them to harvest them when they are ready, or trade with them as they act like traders for a few basic things in line with their theme every week or so. (Bunny wants fertilizers for trades, pig wants tools, monkey wants boat supplies.) Each also has a quest the player can fulfill to make them happier and more efficient. The pig gains the ability to gather random bird loot if you can bring him a friendly catcoon to adopt, the monkeys will make themselves a new tree home if you drop them a knobbly tree gaining access to a greater variety of waterlogged resources, and if you give the rabbit a burrowing horn he can have stations both above ground and in the caves, with his home becoming a shortcut to one of the subterranean rabbit villages that you can move to any biome that its appropriate for the rabbit villages to spawn in underground. Edited 22 minutes ago by Walrusst Link to comment https://forums.kleientertainment.com/forums/topic/172321-what-if-warly-had-a-small-little-greenhouse/page/2/#findComment-1873433 Share on other sites More sharing options...
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