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Hello there
I made a reskin for Wendy, with Spriter to match her ingame design with her animated shorts. Everything there looks fine, using command "ThePlayer.AnimState:SetBuild("wendyreskin")" in game works just fine, build.bin is renamed from wendy to wendyreskin.
The thing is, when using it as a mod, only face and head actually change, but both torso and sleeves don't change. I checked both new anim.bin and atlas-0.tex and the textures there are the correct ones. I'm stuck now, not knowing what to do. If anyone could help me I would be really glad

Here's my modmain.lua:

Assets = { 
    Asset ("ANIM", "anim/wendyreskin.zip"),
}

AddPrefabPostInit("wendy", function(inst)
    inst.AnimState:AddOverrideBuild("wendyreskin")
    print(inst.AnimState:GetBuild())
end)

this is how it's supposed to look:

How it suppose to look.png

And this is how it looks without using "ThePlayer.AnimState:SetBuild("wendyreskin")":

How it is.png

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