FluffyRox Posted 15 hours ago Share Posted 15 hours ago Hello there I made a reskin for Wendy, with Spriter to match her ingame design with her animated shorts. Everything there looks fine, using command "ThePlayer.AnimState:SetBuild("wendyreskin")" in game works just fine, build.bin is renamed from wendy to wendyreskin. The thing is, when using it as a mod, only face and head actually change, but both torso and sleeves don't change. I checked both new anim.bin and atlas-0.tex and the textures there are the correct ones. I'm stuck now, not knowing what to do. If anyone could help me I would be really glad Here's my modmain.lua: Assets = { Asset ("ANIM", "anim/wendyreskin.zip"), } AddPrefabPostInit("wendy", function(inst) inst.AnimState:AddOverrideBuild("wendyreskin") print(inst.AnimState:GetBuild()) end) this is how it's supposed to look: And this is how it looks without using "ThePlayer.AnimState:SetBuild("wendyreskin")": Link to comment https://forums.kleientertainment.com/forums/topic/172203-need-help-with-wendy-retexture/ Share on other sites More sharing options...
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