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7 hours ago, Mike23Ua said:

No. Because DST has something Worse than Achievement's, DST has player Affinities that are strictly locked behind killing either Celestial Champion or Ancient FuelWeaver, very very powerful character skills that once unlocked: Can be used in any world from Day One after unlocking.

Klei made an absolutely horrible decision with this, because it throws the games balance way the hell off, now you have a set of players who have never seen CC or AFW, and do not have access to cool useful perks like Willows Lunar Flames, or an Abigail capable of being used for Boss Fights, and THEN You have the players who HAVE killed CC or AFW joining these newbies world with their Godlike powers.

I’m currently in the process of helping a friend unlock Their character affinities, but I’ve done all the work leading up to just killing the boss by myself, I solved all the puzzles, gathered all the required equipment etc.. all they have to do is join my world and just be part of the fight once I start the summoning process.

PC Players can type in Admin commands to spawn these bosses directly in front of them, and then type in an admin command to insta-kill them (not that everyone does this… I’m just explaining why Steam doesn’t have acheivements)

Hello, 

I see your point, but I think you misunderstood what I was saying. My argument is that if achievements were ever added to DSE, they should come with restrictions that require players to earn them legitimately. I'm aware that DST has console commands, and I understand your concern that players could use them to unlock achievements with little to no effort. If that were possible, the achievement system wouldn't have much value. That said, it's a problem that's easy to address, imo. Many games already prevent this by disabling achievements whenever mods/cheats or console commands are used. For example, in The Sims 3 and 4 usinf commands like "rosebud" to give yourself unlimited simoleons (money) will permanently disables achievements for that save file. Basically, just using the console command for anything, it will trigger the game to auto lock achivements. to A similar system could work in DST, allowing achievements to remain meaningful.

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